DaiHuu
Nightwolf Mourner
I saw a bunch of other character threads with threads like this, and I felt jelly . Also, I had for the first time a hard blow up yesterday, and I figured young wolfs will appreciate this thread.
In alphabetical order:
Baraka:
Cyber Sub Zero:
Cyrax:
Match up 5-5
This match-up isn't hard, but it isn't easy either, this game largely depends on who's more aggressive/plays a smarter guessing game. Both characters are EXTREMELY deadly up close, with Cyrax's command grab bomb trap and Nw's F+3 okizeme. From full screen, NW can't do much, if you both shoot a projectile at the same time, Cyrax's net usually wins, and he can teleport next to you to start the bomb trap. Stay in his face at all times, making sure you do strings that push you far away enough so he can't get the bomb trap off (Unless your doing the F+3 okizeme.) Don't let him push you to the corner, just like Nw's game, his is even more deadly with the use of his throw, either you push him to the corner, or your mid-screen, no exceptions. On his wake-up, the only thing invincible is his ex version of his slide, there have been some cases where I hit it out with F+3 completely, so don't be afraid of his wake up, even if he asks you to respect it.
Ermac:
Match up opinion:Can't say at the moment
This match-up can be tough if Ermac plays it correctly, first off, be weary of anti-airing him if he jumps at you from B+4 range, as he can teleport and capitalize on whatever you attempted to do. If you block any non ex teleport, punish hard with B+22 hatchet, B+2 hatchet, 1~dash 1~dash 122 shoulder. From point blank, if he does ANY special move, it is punishable by a 122. (Or B+22 for his lift.) The risk reward going against him is pretty good, he'll be fearless, because of his high damage combos, but be even more fearless and don't give him the chance to guess correctly and eat some shoulders. :3
In alphabetical order:
Baraka:
Cyber Sub Zero:
Cyrax:
Match up 5-5
This match-up isn't hard, but it isn't easy either, this game largely depends on who's more aggressive/plays a smarter guessing game. Both characters are EXTREMELY deadly up close, with Cyrax's command grab bomb trap and Nw's F+3 okizeme. From full screen, NW can't do much, if you both shoot a projectile at the same time, Cyrax's net usually wins, and he can teleport next to you to start the bomb trap. Stay in his face at all times, making sure you do strings that push you far away enough so he can't get the bomb trap off (Unless your doing the F+3 okizeme.) Don't let him push you to the corner, just like Nw's game, his is even more deadly with the use of his throw, either you push him to the corner, or your mid-screen, no exceptions. On his wake-up, the only thing invincible is his ex version of his slide, there have been some cases where I hit it out with F+3 completely, so don't be afraid of his wake up, even if he asks you to respect it.
Ermac:
Match up opinion:Can't say at the moment
This match-up can be tough if Ermac plays it correctly, first off, be weary of anti-airing him if he jumps at you from B+4 range, as he can teleport and capitalize on whatever you attempted to do. If you block any non ex teleport, punish hard with B+22 hatchet, B+2 hatchet, 1~dash 1~dash 122 shoulder. From point blank, if he does ANY special move, it is punishable by a 122. (Or B+22 for his lift.) The risk reward going against him is pretty good, he'll be fearless, because of his high damage combos, but be even more fearless and don't give him the chance to guess correctly and eat some shoulders. :3