RampaginDragon
Loses to uppercuts
So I spent some time studying frame data, and I wan't to know if im getting this right.
So ground-skull on block is +2, so if I do f4(10 frames), does that mean that they have to have an 8frame or faster move to catch it? And if they tried to use a 6 frame move, they would have a 2 frame window?
And if f4 is plus 25 on block cancel and the startup for ground-skull is 29 frames, does that mean they have to have a 4 frame move or less to catch it, and very acute timing (which would obviously be very very hard to do, and near impossible consistantly)?
Also, how do I know if you cant even jump out of something? What would the frames be for that?
So ground-skull on block is +2, so if I do f4(10 frames), does that mean that they have to have an 8frame or faster move to catch it? And if they tried to use a 6 frame move, they would have a 2 frame window?
And if f4 is plus 25 on block cancel and the startup for ground-skull is 29 frames, does that mean they have to have a 4 frame move or less to catch it, and very acute timing (which would obviously be very very hard to do, and near impossible consistantly)?
Also, how do I know if you cant even jump out of something? What would the frames be for that?