Kombat Kodes List
Kombat Kodes are entered on the loading screen of two player matches. Each player can cycle a set of three icons by tapping buttons on his controller. The numbers below correlate to each player's three icons and how many times the icon must be cycled. For example, to activate the "Armless Kombat" Kode, both players much cycle the left icon nine times, and cycle the center and right icons once each. Some Kombat Kodes require both players input their codes, while others work with just one person inputting them.
Armless Kombat
Player I: 911
Player II: 911
Blocking Disabled
Player I: 020
Player II: 020
Breakers Disabled
Player I: 090
Player II: 090
Dark Kombat
Player I: 022
Player II: 022
Disbable Foreground Objects
Player I: 001
Player II: 001
Double Dash
Player I: 391
Player II: 193
Dream Kombat
Player I: 222
Player II: 555
Enhanced Moves Disabled
Player I: 051
Player II: 150
Explosive Kombat
Player I: 227
Player II: 227
Health Recovery
Player I: 012
Player II: 012
Headless Kombat
Player I: 808
Player II: 808
Hyper Fighting
Player I: 091
Player II: 091
Invisible Kombat
Player I: 770
Player II: 770
Jumping Disabled
Player I: 831
Player II: 831
Komboes Disabled
Player I: 931
Player II: 931
No Blood
Player I: 900
Player II: 900
Power Bars Disabled
Player I: 404
Player II: 404
Psycho Kombat
Player I: 707
Player II: 707
Quick Uppercut Recovery
Player I: 303
Player II: 303
Rainbow Kombat
Player I: 234
Player II: 234
Sans Power
Player I: 044
Player II: 044
Silent Kombat
Player I: 300
Player II: 300
Specials Disabled
Player I: 731
Player II: 731
Super Recovery
Player I: 123
Player II: 123
Throwing Encouraged
Player I: 010
Player II: 010
Throwing Disabled
Player I: 100
Player II: 100
Tournament Mode
Player I: 111
Player II: 111
Unlimited Super Meter
Player I: 466
Player II: 466
Vampire Kombat
Player I: 424
Player II: 424
Xrays Disabled
Player I: 242
Player II: 242
Zombie Kombat
Player I: 666
Player II: 666
Kombat Kodes are entered on the loading screen of two player matches. Each player can cycle a set of three icons by tapping buttons on his controller. The numbers below correlate to each player's three icons and how many times the icon must be cycled. For example, to activate the "Armless Kombat" Kode, both players much cycle the left icon nine times, and cycle the center and right icons once each. Some Kombat Kodes require both players input their codes, while others work with just one person inputting them.
Armless Kombat
Player I: 911
Player II: 911
Blocking Disabled
Player I: 020
Player II: 020
Breakers Disabled
Player I: 090
Player II: 090
Dark Kombat
Player I: 022
Player II: 022
Disbable Foreground Objects
Player I: 001
Player II: 001
Double Dash
Player I: 391
Player II: 193
Dream Kombat
Player I: 222
Player II: 555
Enhanced Moves Disabled
Player I: 051
Player II: 150
Explosive Kombat
Player I: 227
Player II: 227
Health Recovery
Player I: 012
Player II: 012
Headless Kombat
Player I: 808
Player II: 808
Hyper Fighting
Player I: 091
Player II: 091
Invisible Kombat
Player I: 770
Player II: 770
Jumping Disabled
Player I: 831
Player II: 831
Komboes Disabled
Player I: 931
Player II: 931
No Blood
Player I: 900
Player II: 900
Power Bars Disabled
Player I: 404
Player II: 404
Psycho Kombat
Player I: 707
Player II: 707
Quick Uppercut Recovery
Player I: 303
Player II: 303
Rainbow Kombat
Player I: 234
Player II: 234
Sans Power
Player I: 044
Player II: 044
Silent Kombat
Player I: 300
Player II: 300
Specials Disabled
Player I: 731
Player II: 731
Super Recovery
Player I: 123
Player II: 123
Throwing Encouraged
Player I: 010
Player II: 010
Throwing Disabled
Player I: 100
Player II: 100
Tournament Mode
Player I: 111
Player II: 111
Unlimited Super Meter
Player I: 466
Player II: 466
Vampire Kombat
Player I: 424
Player II: 424
Xrays Disabled
Player I: 242
Player II: 242
Zombie Kombat
Player I: 666
Player II: 666