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Air to Air punch follow up

Killphil

A prop on the stage of life.
Hey guys. I've been telling a couple of friends we need to start conditioning ourselves to take advantage of every opportunity to do damage and we've been talking about winning the air battle with someone. I need some help with most of the cast on what you can dowhen winning the air battle with a jip. Here's a list to start it off. Oh yea, Mods if something like this already exists feel free to condemn this thread.

Cyrax - 1, 1, 1, 1,2,1 > mid bomb

Quan - F+1 xx Trance

Shang - 1,2 xx close gs, 1,2 xx up skull/ss

Subzero- Slide (same for csub)

Stryker - 4, xxrolltoss
- Standing 3 (reset)
-1 xx gunshot... 1 xx roll toss
-1,2 xx gunshot... D4 xx roll toss (strict timing/pain in the ass)

Ermac - tkl into full combo (jk, teleport, 2,2, tkp) or (b1,2,f1, dash, xxtkp) <--something like that, you get it.

Kung Lao - f3, spin <--if this launches let me know.

Liu Kang - dragon kick(bf3) ----someone know something more you can do off this?

Barraka - 4, blade charge or f4

Sheeva - f4

Mileena - roll or f4 into a special of your choice

Rain - 4xxLightning, 43xxBubble (Bubble=reset pressure)

Kenshi - F3,2,rising karma, dash, F3,2, bf2 (*f3,2 can be switched out for f2,2)

I'll update this as people post new stuff. Remember, its what you can do after you win the air battle with a jip against someone. Feel free to correct me on some of this stuff to.
 

Quantus

Rain for MK12 Kombat Pack 3
Rain: 4xxLightning, 43xxBubble (Bubble=reset pressure)

Stryker: 4xxRoll Toss

and Liu Kang can do a LOT more than dragon kick out of an A2A.
 

Killphil

A prop on the stage of life.
Thanks for the updates guys. Keep em' comin'. It worries me that cyrax can just butt rape you off anything he does basically. Sheesh. lol
 

PoliceBrutality

Let's go green!!!!
Stryker
1. Standing 3 (reset)
2. Standing 4 xx roll toss
3. 1 xx gunshot... 1 xx roll toss (will have to retest)
4. 1,2 xx gunshot... D4 xx roll toss (strict timing/pain in the ass)
 

Metzos

You will BOW to me!
QC: d4 to trance.

Scorpion: d4 to spear and in some times 111 to spear (depends on the distance).

Liu Kang: B312


Thats all i can think about. I will update the post later if i come up with anything else.


EDIT: Post edited.
 

PimpUigi

Sex Kick
Scorpion is
AA JiP, dash 3~Teleport, Dash 2~Teleport, D1~Spear, jump over punch, F21~Teleport for 27%+vortex setup

Mileena is
AA JiP, Roll, B14, dash 112~Neckbite for 19%
 

PimpUigi

Sex Kick
Don't forget to list %'s guys
Kano: dash B12~Up Ball 16%

There should also be a topic for Deep Jump Kick on crouching opponent follow ups.
Scorpion deep jump kick on crouching opponent: dash D1~Spear - vortex setup 27%

Mileena close deep jump kick on crouching opponent~air sai, dash 42~roll ball,B14~neckbite 31%
Mileena not quite close deep jump kick on crouching opponent~air sai, roll ball,B14,4~neckbite 29%
 

Bidu

the CHILL of DESPAIR
Sub-Zero:

My air to air punch combo is dash 22~Slide which does 13%.

I prefer it because I rarely miss the opportunity of punishing with this combo. But Sub's best option would be: dash, 21~Ice Blast, (b1)2, 22~Slide which does 17%.
 

WaweR

Noob
Raiden (from Raiden kombopendium written by B-W1zZ) :

superman - (10%)
dash, F24 - (12%)
dash, B312~superman - (16%)
dash, B31~shocker, B31~superman - (21%)
dash, B312~shocker, B31~superman - (23%) - landing shocker is height dependent and hard to do

there are more which you can do near corner :

F24, D1~shocker, F24~superman (23%)
4, 334, F23(or 33)~shocker, F24(or 33)~superman (27%)