MsMiharo
Kuff Bano
As you can see the jump over air grab will make the timing of the wake up really weird (the AI is fixed, I'm doing the wake-up) and really hard to control. I used KK since he has a db1 and df1 special so you can see how this can mess up wake ups in corner. Also the grab has like 0 whiff recovery so this might be something to implement?