Ray'sGoodLiquor
I don't care I'm not a competitive player anymore
Yea, I know. Nobody cares about AI battles. I've played since launch and have had zero match made AI battles because it doesn't seem like anyone is playing it. Either way, I've run into some weird quirks with the AI, specifically when set up to zone.
Characters won't throw a projectile if their opponent is in a knocked down state. They wait for them to stand up, then start their animation. This allows about half the cast to close distance against you due to the delay. I also noticed the runaway mechanic does pretty much nothing but consistantly put you in the corner. There's no attempt to teleport or side switch when available. You just run into the corner and stay there until you're dead. Some characters AI sucks so bad that they don't even use their moveset correctly, like Shang. Every chance he gets, he burns 2 bars on a projectile without converting to a combo, even when his combo slider is set to full in the AI options. Projectiles that can have their distance input (Shang's corpse drop, Raiden's lightning strike) only ever pick the default distance for the move, causing you to whiff 95% of the time and eat the full combo punish. Shang in particular is pretty bad at combos as he tries to use a normal fireball mid combo and whiffs it every time, as if his algoryth doesn't understand/won't learn how gravity works. I've tried setting up a zoning build with every character in the cast, and the only one that sometimes pulls it off is Jade, and that's only because the AI is so stupid that it doesn't realize when she's purple, leading to endless unfavorable projectile trades until the match is over. Cassie can do okay, but she always backs herself into a corner and refuses to punish anything use against her.
Frankly, the AI is kind of awful. Most people have realized that there's only 4-5 characters worth using in AI, and the only functional setup for those characters is maxing out the reversal and combo slider. Depending on the character, this just lets you sit still and punish the other AI as they regularly use raw unsafe specials or whiff moves that a human wouldn't even accidently use in some situations. Almost every team you see opens with Noob, then Sonya. I'm sure this shit will never get patched, which is kind of lame, as AI is the fastest/easiest/most passive way to unlock things you want. If it wasn't for AI, I wouldn't even bother playing Towers of Time, as they serve no purpose but to gate keep skins that you would otherwise have to purchase. Oddly enough, when you play towers with AI, you will just about annihilate anyone, even in the very hard towers, but when you get to Kronika, you can barely beat her on medium difficulty because the AI just cannot figure out what is safe and what isn't. It's a bit odd going through a very hard tower with 4 flawless victories and not being able to get Kronika to her first phase change after 40 attempts.
It just feels like another feature that was forced in. It wouldn't be a problem if they had enough time to make a complete and tested game, but its at a point where NRS is having so much trouble making their schedule, that shit like this could have been cut from the planning phase to facilitate a better overall game. At least FPS games have figured out that they'll never release a complete game at launch anymore, so planned game modes get flat out delayed until they're at least tested.
Characters won't throw a projectile if their opponent is in a knocked down state. They wait for them to stand up, then start their animation. This allows about half the cast to close distance against you due to the delay. I also noticed the runaway mechanic does pretty much nothing but consistantly put you in the corner. There's no attempt to teleport or side switch when available. You just run into the corner and stay there until you're dead. Some characters AI sucks so bad that they don't even use their moveset correctly, like Shang. Every chance he gets, he burns 2 bars on a projectile without converting to a combo, even when his combo slider is set to full in the AI options. Projectiles that can have their distance input (Shang's corpse drop, Raiden's lightning strike) only ever pick the default distance for the move, causing you to whiff 95% of the time and eat the full combo punish. Shang in particular is pretty bad at combos as he tries to use a normal fireball mid combo and whiffs it every time, as if his algoryth doesn't understand/won't learn how gravity works. I've tried setting up a zoning build with every character in the cast, and the only one that sometimes pulls it off is Jade, and that's only because the AI is so stupid that it doesn't realize when she's purple, leading to endless unfavorable projectile trades until the match is over. Cassie can do okay, but she always backs herself into a corner and refuses to punish anything use against her.
Frankly, the AI is kind of awful. Most people have realized that there's only 4-5 characters worth using in AI, and the only functional setup for those characters is maxing out the reversal and combo slider. Depending on the character, this just lets you sit still and punish the other AI as they regularly use raw unsafe specials or whiff moves that a human wouldn't even accidently use in some situations. Almost every team you see opens with Noob, then Sonya. I'm sure this shit will never get patched, which is kind of lame, as AI is the fastest/easiest/most passive way to unlock things you want. If it wasn't for AI, I wouldn't even bother playing Towers of Time, as they serve no purpose but to gate keep skins that you would otherwise have to purchase. Oddly enough, when you play towers with AI, you will just about annihilate anyone, even in the very hard towers, but when you get to Kronika, you can barely beat her on medium difficulty because the AI just cannot figure out what is safe and what isn't. It's a bit odd going through a very hard tower with 4 flawless victories and not being able to get Kronika to her first phase change after 40 attempts.
It just feels like another feature that was forced in. It wouldn't be a problem if they had enough time to make a complete and tested game, but its at a point where NRS is having so much trouble making their schedule, that shit like this could have been cut from the planning phase to facilitate a better overall game. At least FPS games have figured out that they'll never release a complete game at launch anymore, so planned game modes get flat out delayed until they're at least tested.