Let's get creative up in here, and this is also a good way to show NRS that custom variations aren't OP and could be used in a tourney and/or ranked settings. Let's discuss her custom variations, best moves, and best combos together. Once we figure some cool set-ups and combos out, I'll add it all to the OP!
ChewGumNKickAss
2 bars
1,1,1 + Low gunshot AMP * J2 * B2,4 + Shoulder charge AMP 33% (35% with charged guns. 35% with JI2. 37% with JI2 and charged guns)
F4,1 + Low gunshot AMP * J2 * B2,4 + Shoulder charged AMP 30% (32% with charged guns)
1 bar
B1,3 * B2,4 * Shoulder charge AMP 25% (27% with charged guns)
Corner:
2 bars
Bitching bubble * B1,3 * S1 * S1 * 3,4 + Low gunshot AMP * B2 + Nut kick AMP 36% (switches sides. 38% with charged guns)
Bitching bubble * B1,3 * S1 * S1 * 3,4 + Shoulder charge AMP 34% (36% with charged guns)
Be careful with shoulder charge, if you use it in a juggle and the opponent is too low to the ground, you'll spend a bar just to watch Cassie throw herself on the ground. And tho that's funny AF, it feels bad, man.
Zoning Variation:
B2,4 + low gunshot AMP * J4 * F4,1 24% (control BLB shock as the opponent is getting up)
BLB shock * B1,3 * B2,4 + Nut kick AMP 25%
ChewGumNKickAss
- Shoulder Charge (BF2)
- Bitchin' Bubble (BD4)
- Low Gunshot (DB1)
2 bars
1,1,1 + Low gunshot AMP * J2 * B2,4 + Shoulder charge AMP 33% (35% with charged guns. 35% with JI2. 37% with JI2 and charged guns)
F4,1 + Low gunshot AMP * J2 * B2,4 + Shoulder charged AMP 30% (32% with charged guns)
1 bar
B1,3 * B2,4 * Shoulder charge AMP 25% (27% with charged guns)
Corner:
2 bars
Bitching bubble * B1,3 * S1 * S1 * 3,4 + Low gunshot AMP * B2 + Nut kick AMP 36% (switches sides. 38% with charged guns)
Bitching bubble * B1,3 * S1 * S1 * 3,4 + Shoulder charge AMP 34% (36% with charged guns)
Be careful with shoulder charge, if you use it in a juggle and the opponent is too low to the ground, you'll spend a bar just to watch Cassie throw herself on the ground. And tho that's funny AF, it feels bad, man.
Zoning Variation:
- Low gunshot (DB1)
- Control BLB ()
B2,4 + low gunshot AMP * J4 * F4,1 24% (control BLB shock as the opponent is getting up)
BLB shock * B1,3 * B2,4 + Nut kick AMP 25%
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