Ze Dingo
D4->F2 = unblockable. Ice Clone = unpunishable.
For the entire life of Mortal Kombat X, I have been of the opinion that Scorpion (in all variations) should end his combos is S4~Teleport for a restand. Now, this has been a thing for me since 2012 when I picked up MK9.
Now, coming to Ninjutsu, I would suggest that we end combos in F42. I present below my reasons for the same.
("Scorpion" refers exclusively to Ninjutsu for the purpose of this discussion.)
1. F42 is a hard knockdown with a hit advantage of 17 frames. Scorpion's strongest oki tools in F2 and B4 start in 15 frames and 13 frames respectively.
2. Scorpion's oki game is strong. Arguably one of the best in the entire game. With the threat of F2 and B4, people will hesitate to wake up against him. This opens up your options, wherein, you can consider using B3 or F4 to continue offense once they stand up or once you know they aren't going to wake up reversal.
3. Personally, I feel that the HKD gives more utility to Scorpion than the restand. B3 can be blocked, F4 can be reacted to. Throws are very viable, but once you stop your opponent from using wakeup reversal, you can walk up and throw them anyway.
4. Delayed wake up increases your hit advantage. Not the case with restand.
5. Neutral jump not an option if they feel you're about to throw or read a throw.
6. While the restand prevents wake up shenanigans, the very fact that the opponent thinks he might have a chance at waking up when you use F42 is a mind-game in itself. Which leaves them open to your offense.
@YOMI RM JagoBlake @OutworldKeith @Matix218 @JTB123 @Crathen @Slips @Hor_PeT
If I've forgotten to tag someone, my apologies.
Edit: Added #6.
Now, coming to Ninjutsu, I would suggest that we end combos in F42. I present below my reasons for the same.
("Scorpion" refers exclusively to Ninjutsu for the purpose of this discussion.)
1. F42 is a hard knockdown with a hit advantage of 17 frames. Scorpion's strongest oki tools in F2 and B4 start in 15 frames and 13 frames respectively.
2. Scorpion's oki game is strong. Arguably one of the best in the entire game. With the threat of F2 and B4, people will hesitate to wake up against him. This opens up your options, wherein, you can consider using B3 or F4 to continue offense once they stand up or once you know they aren't going to wake up reversal.
3. Personally, I feel that the HKD gives more utility to Scorpion than the restand. B3 can be blocked, F4 can be reacted to. Throws are very viable, but once you stop your opponent from using wakeup reversal, you can walk up and throw them anyway.
4. Delayed wake up increases your hit advantage. Not the case with restand.
5. Neutral jump not an option if they feel you're about to throw or read a throw.
6. While the restand prevents wake up shenanigans, the very fact that the opponent thinks he might have a chance at waking up when you use F42 is a mind-game in itself. Which leaves them open to your offense.
@YOMI RM JagoBlake @OutworldKeith @Matix218 @JTB123 @Crathen @Slips @Hor_PeT
If I've forgotten to tag someone, my apologies.
Edit: Added #6.
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