shinshistu
Noob
Is there any good use to this? I know it can counter some wake ups, but should i even use it against wake ups?
ATL Batman used to use a fun set-up
combo xx exhat f4 and then instantly teleport 1 to catch em if they teched. surprisingly effective.
what you say works very well .. and also "Tele EX" now discovering that using this combo is very good .. example:People always think its highly negative on block when its actually neutral. I find that if i spin right after i usually hit them out of a counterattack.
its a mix up but why would i waste damage for a mix up? wouldn't it be better to ex hat into 24 finisher?what you say works very well .. and also "Tele EX" now discovering that using this combo is very good .. example:
2.1 spin, NJP, f+4 + Teleport EX (recommend using button 2 and you can then do a reset anti-wakeup if given the situation or just keep attacking with Button 2 + mixup .. (F4 in the middle of the screen and the character lockdown leave much time to drop to teleport).
isnt 24 ex hat stance dependent like 24 spin?...but if you catch 24 Hat...
I make a video for a better understanding of the idea ....its a mix up but why would i waste damage for a mix up? wouldn't it be better to ex hat into 24 finisher?
Thank you. For trying to make a video, but ending in 24 grab wouldn't you have better spacing and positioning. Also, it does more damage. Because of F4 that's 1% - 5 % lost and it is really important when it comes to the end of a round. It's a mixup, but imo you have better positioning out of 24 grab. In the 24 grab you have a footsies game and you are in +8 framesI make a video for a better understanding of the idea ....
If you friend I very much agree that removes Damage even more Do "Dive Kick" and then 2.4, throw .. but if you're in a situation of pressure you can run teleport and if you successfully do a RESET and continue beating. or just attack .. as directed makes a video for you to seeThank you. For trying to make a video, but ending in 24 grab wouldn't you have better spacing and positioning. Also, it does more damage. Because of F4 that's 1% - 5 % lost and it is really important when it comes to the end of a round. It's a mixup, but imo you have better positioning out of 24 grab. In the 24 grab you have a footsies game and you are in +8 frames
I love the idea of that,but what if you had/building xray couldn't I pressure with that instead wasting a bar. However, kl builds meter really fast.If you friend I very much agree that removes Damage even more Do "Dive Kick" and then 2.4, throw .. but if you're in a situation of pressure you can run teleport and if you successfully do a RESET and continue beating. or just attack .. as directed makes a video for you to see