Psyken
GG XRD / MKX Player
What are some good ways to AA? I'm having a problem trying to D>2, I always get stuffed. I don't feel safe using D.B>1 either because I feel like I need to read the opponent before I attempt it.
Am I just scared about using the whip? Does she have a good anti-air I don't know about?
Answer:
Sultani "
Am I just scared about using the whip? Does she have a good anti-air I don't know about?
Answer:
Sultani "
Reading a jump and winning an air to air trade with pre emptive j1 works well. I've also found that jumping backwards and doing j2 works well depending on the spacing. Plus j2 has pretty decent range and allows for a pretty big air to air punish. If you don't pre emptively jump and use one of these, DB1 if the spacing is right.
Your other option which people seem to have forgotten about is D,D+3, 1 (cat stance, cartwheel kick). Works for closer jump in attempts and leads to a very good punish. You could also use F3 MB as others have said, or back dash and throw them when they land, or backdash and either B12D3 or F3 MB when they land for a decent mixup. Will make people think twice about empty jumping towawrds you or jumping at all to close space.
Catwoman has TONS of AA options. It's jsut that you need to use the right one in the right situation."
Your other option which people seem to have forgotten about is D,D+3, 1 (cat stance, cartwheel kick). Works for closer jump in attempts and leads to a very good punish. You could also use F3 MB as others have said, or back dash and throw them when they land, or backdash and either B12D3 or F3 MB when they land for a decent mixup. Will make people think twice about empty jumping towawrds you or jumping at all to close space.
Catwoman has TONS of AA options. It's jsut that you need to use the right one in the right situation."