Seapeople
This one's for you
A Few Questions About MK9 System Mechanics
I probably don't know the best way to test everything, but there's a few problems I've noticed. I also searched the forums a bit to make sure my questions haven't already been answered. Anyway, here they are:
-The wakeup system:
It seems pretty broken in tag combat. For example, Reptile's forceball assist always disables wakeups. Sometimes it's impossible for the opponent to wakeup after any knockdown, and player 1 seems to be more heavily affected.
I know tag doesn't matter, but it concerns me that the wakeup system has problems at all. Some of the things I'm noticing in tag could be present in 1v1
-Hitbox problems:
With Sub Zero, 21 and 22 are really inconsistent against crouching opponents. Sometimes the first hit will connect, sometimes it whiffs. See this video for an example: http://testyourmight.com/forum/showthread.php?4569-Little-oddities-in-Mortal-Kombat-9
-Damage scaling:
It increases a lot in anti air combos (at least for Sub Zero). Anti-airs are already more limited than ground combos, so why should they do less damage?
-Kabal's :en dash:
Does it have armor? I've tried it like 50 times against Sub Zero's clone from all distances. Kabal gets trapped in the clone both up close and far away. I don't know much about Kabal so I'm probably missing something here.
I probably don't know the best way to test everything, but there's a few problems I've noticed. I also searched the forums a bit to make sure my questions haven't already been answered. Anyway, here they are:
-The wakeup system:
It seems pretty broken in tag combat. For example, Reptile's forceball assist always disables wakeups. Sometimes it's impossible for the opponent to wakeup after any knockdown, and player 1 seems to be more heavily affected.
I know tag doesn't matter, but it concerns me that the wakeup system has problems at all. Some of the things I'm noticing in tag could be present in 1v1
-Hitbox problems:
With Sub Zero, 21 and 22 are really inconsistent against crouching opponents. Sometimes the first hit will connect, sometimes it whiffs. See this video for an example: http://testyourmight.com/forum/showthread.php?4569-Little-oddities-in-Mortal-Kombat-9
-Damage scaling:
It increases a lot in anti air combos (at least for Sub Zero). Anti-airs are already more limited than ground combos, so why should they do less damage?
-Kabal's :en dash:
Does it have armor? I've tried it like 50 times against Sub Zero's clone from all distances. Kabal gets trapped in the clone both up close and far away. I don't know much about Kabal so I'm probably missing something here.