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3D Hitboxes - Please help me understand.

SilverKeyMan

Dropping Combos like a MotherFucker!
As I understand it, Mortal Kombat 9 uses 3D characters fighting in a 2D plane. So far, so good.

I've heard people say that the 3D hitboxes are one of the issues with MK9,, and that 2D hitboxes would solve a lot of problems. Now where's where I get lost. Because the 3D characters are fighting in a 2D plane, their attacks are in the 2D plane as well, and characters aren't able to sidestep ranged or melee attacks. So I'm not quite sure why it would matter.

Could someone please help to explain this to me?
 

The_Riddler

Mortal
As I understand it, Mortal Kombat 9 uses 3D characters fighting in a 2D plane. So far, so good.

I've heard people say that the 3D hitboxes are one of the issues with MK9,, and that 2D hitboxes would solve a lot of problems. Now where's where I get lost. Because the 3D characters are fighting in a 2D plane, their attacks are in the 2D plane as well, and characters aren't able to sidestep ranged or melee attacks. So I'm not quite sure why it would matter.

Could someone please help to explain this to me?
It was confirmed that MK9 does NOT use 3D hit-boxes.

The suspected issue, raised by Tom Brady, was that even though the game played out on a 2D plane, certain attacks actually registered on parts of characters that didn't actually exist in that plane (such as on the side of the 3D character model). If this were the case, it would definitely cause some wonkiness in moves whifing, certain attack beating others, inconsistent collisions, etc. However, it turns out none of it is true and the game's occasional "randomness" is due to some other unknown issue.
 

Lord Beef

Death Metal and Trance
It was confirmed that MK9 does NOT use 3D hit-boxes.

The suspected issue, raised by Tom Brady, was that even though the game played out on a 2D plane, certain attacks actually registered on parts of characters that didn't actually exist in that plane (such as on the side of the 3D character model). If this were the case, it would definitely cause some wonkiness in moves whifing, certain attack beating others, inconsistent collisions, etc. However, it turns out none of it is true and the game's occasional "randomness" is due to some other unknown issue.
Maybe stance needs to be looked at in depth with regards to some of this randomness. A thread was written about njp and stance, basically saying that with some chars were more difficult landing a njp1 when in one stance, and njp2 in the other, where the respective opposites were easy to land. Perhaps stance plays a very deep subtle/behind the scenes role in the games system that we've yet to figure out.......which, strategically would be exciting as hell imo.

-b_s- :headbang: