Nothing too surprising from what the community had already figured out in the interim.
Here are the most notable changes:
- Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
- Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
- Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block
- RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction
- Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction
- Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried
- Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage
Last edited: