Aidan
The Marvelous Meter Man
I was just wondering which is better 121, or 22. So I've complied a list to compare both of these move's pros and cons.
Pros of 22
-2 and 22 are 0 on block
-gives a low mix-up (granted it's a terrible mix-up, but better than none)
- 22f1 and 22b4 do more chip than 121, but not 1212
-on block you can do f1 which provides knock back which makes up for greater block disadvantage than 121
-22f1 (-7) and 22f4(-1) has less block disadvantage than 1212
- causes less scaling than 121, and more damage than 12
- easier to land VB after 22 juggle
- 22f1 has a longer range than 1212
Cons of 22
- whiffs high without f1 or b4
- slower start up than 121
- harder to hit-confirm than 121
- 2 has a hit box than 1 (not sure about this one, but it is on blocking opponents)
- 2 is harder to AA with
- cannot special cancel off of 22f1 or 22b4
- 22 has more stagger frames, so any moves that hit during that stagger animation will be scaled down
- 22 on hit causes opponent to stagger backward which causes some attacks like 33 to whiff
Pros of 121
- has 9 frame start up as opposed to 11
- 2 in 121 hits mid
- 1212 does more chip and provides push back
- easier to AA with 1
- 121/2 does not cause on knock down on standing opponents
- can cancel specials off of 1212
- 1212 builds more meter on block
- no stagger on hit, following moves will not be scaled
Cons of 1212
- 121 is -1 and 1212 is -13
- 1 is -1 on block
- no high/low mix-up
- 121 causes greater scaling than 22
- 121 has no knock back on block
Thoughts?
Don't blow me up, I'm just curious. If I missed anything be sure to let me know.
Pros of 22
-2 and 22 are 0 on block
-gives a low mix-up (granted it's a terrible mix-up, but better than none)
- 22f1 and 22b4 do more chip than 121, but not 1212
-on block you can do f1 which provides knock back which makes up for greater block disadvantage than 121
-22f1 (-7) and 22f4(-1) has less block disadvantage than 1212
- causes less scaling than 121, and more damage than 12
- easier to land VB after 22 juggle
- 22f1 has a longer range than 1212
Cons of 22
- whiffs high without f1 or b4
- slower start up than 121
- harder to hit-confirm than 121
- 2 has a hit box than 1 (not sure about this one, but it is on blocking opponents)
- 2 is harder to AA with
- cannot special cancel off of 22f1 or 22b4
- 22 has more stagger frames, so any moves that hit during that stagger animation will be scaled down
- 22 on hit causes opponent to stagger backward which causes some attacks like 33 to whiff
Pros of 121
- has 9 frame start up as opposed to 11
- 2 in 121 hits mid
- 1212 does more chip and provides push back
- easier to AA with 1
- 121/2 does not cause on knock down on standing opponents
- can cancel specials off of 1212
- 1212 builds more meter on block
- no stagger on hit, following moves will not be scaled
Cons of 1212
- 121 is -1 and 1212 is -13
- 1 is -1 on block
- no high/low mix-up
- 121 causes greater scaling than 22
- 121 has no knock back on block
Thoughts?
Don't blow me up, I'm just curious. If I missed anything be sure to let me know.