AK L0rdoftheFLY
I hatelove this game
So I have realized how effective 114 is for skarlet.
If I am playing reptile and I block a dash, It is hard to make f4 punishes. So I have been using 114 for various reasons.
1) 114 rd on hit gives you another 114 for a loop
2) 114 rd on stand block can be confirmed into eh dc for a f212 string and more mixups.
3) 114 rd if they jump can be hit confirmed into f2 112 for a reset and the same situation over again.
4) 114 rd on crouch block can be confirmed into slide for a safe option or eh down slash for a 50/50 and another reset
5) 114 rd on block with no meter can be confirmed into blood ball to finish a round because let's face it...by now they WILL block due to 1-4 above. On hit blood ball is guaranteed to be blocked or hit so it's a win win to finish a round.
6) 114 rd can be empty also and you can do another 114...u can pretty much do anything you want. Lol
In summary, ALL of skarlets options can be started off of this string. If u have the window for f4 rd b2 take it but if you don't, 114 is awesome.
Thoughts?
If I am playing reptile and I block a dash, It is hard to make f4 punishes. So I have been using 114 for various reasons.
1) 114 rd on hit gives you another 114 for a loop
2) 114 rd on stand block can be confirmed into eh dc for a f212 string and more mixups.
3) 114 rd if they jump can be hit confirmed into f2 112 for a reset and the same situation over again.
4) 114 rd on crouch block can be confirmed into slide for a safe option or eh down slash for a 50/50 and another reset
5) 114 rd on block with no meter can be confirmed into blood ball to finish a round because let's face it...by now they WILL block due to 1-4 above. On hit blood ball is guaranteed to be blocked or hit so it's a win win to finish a round.
6) 114 rd can be empty also and you can do another 114...u can pretty much do anything you want. Lol
In summary, ALL of skarlets options can be started off of this string. If u have the window for f4 rd b2 take it but if you don't, 114 is awesome.
Thoughts?