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    A Year Later Safe To Say The Gameplay Changes Did Not Work Out?

    If you like freestyling with combos and really dirty set ups, Killer Instinct. If you want a game with good neutral where you almost always have an option, Tekken 7. Tekken 7s netcode is pretty bad but KI probably has the best netcode of any game imo.
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    A Year Later Safe To Say The Gameplay Changes Did Not Work Out?

    Huge disappointment. If the meter changes are here to stay for future NRS games, I'm 100% done with NRS. I'd say most problems tie back to this dumb idea. The best part of MK11 is that it is such a dull game that it led me to other fighting games that I really enjoy since I only played NRS...
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    Joker General Discussion Thread

    Kombat League jokers been treating you poorly bruh?
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    Balance and Meta discussion

    They both could in S2. Geese got way more damage off a D1 CH than Akuma could off a i10 punish. Akuma is just nuts because of how much damage he can get off D2/D3 clean.
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    Balance and Meta discussion

    - All D1s and S1s have universal frame data with differing hitboxes/range. [S1 = i7 / +10 / +1 D1 = i7 / +12 / -7 ] - Fatal Blows are once per round, until you connect it, and ALL fatal blows are -50+ with 0 pushback. Some can be safe as a character strength but the majority should be an easy...
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    With the end of year fast approaching, has MK11 been everything you'd hoped?

    I haven't played in about 2 months as I have completely switched to Tekken. I think MK11 can/will be a very good game but it needs MKXL levels of a rework. Some universal changes like: everyone having USABLE U2 FB reversals, WiFi filter, complete overhaul to how D1, D2, D3, D4 work. I think...
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    What's the most useless button in the game?

    Alot of S3s serve no purpose. Skarlets S3 has been mentioned a few times but that move is really really bad. You'd think it would be a good check for people jumping but it whiffs on everything. Lao's S4 is also terrible. It's great in the corner for when you fuck up a F4 and get punished...
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    Characters Held Hostage By One Variation

    I think the second hat amplify is baseline with Orbital Hat. And yeah, it's really good. The gear move only extends the range afaik. Which is as useless as they get.
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    Characters Held Hostage By One Variation

    What? I'm talking about the 3rd slot in variation 1 that extends the range of his orbital hat. It costs 1 offensive bar and 1 defensive bar to turn it into a worse move. His third variation is bad but definitely not useless.
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    Characters Held Hostage By One Variation

    I think he definitely could be top 10 or top 15 but it still doesn't change the fact that his 3rd slot in Lotus Fist is comedically useless.
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    Characters Held Hostage By One Variation

    Dude Kung Lao's 2nd ability in Lotus Fist is hands down the worst ability in the game. It literally extends your hat's orbit for no gain AND COSTS 2 MORE BARS. ALL 4 BARS SPENT FOR NOTHING??? LOL NRS. JUST LOL. Also, shout out to Skarlet's Blood Ritual (DBF1). If they've let moves sit like this...
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    Maximilian's issues with MK11

    As Max said, this is definitely true. Smash = Party game with the Nintendo IP. 8 people on a screen mashing random aerials and fully charged smash attacks over and over until people SD their stocks away or get Link Up B'd to death. MK = Gory game to shock people with fatalities. You can spam D2...
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    Serious question

    That's just amazing holy shit
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    Shang Tsung 3rd variation

    I don't get NRS' idea of cancels for this game. Its atrocious. They not only made most of them slow as fuck but they also made the cancel not instant and you glow bright yellow when you do it. A -19 cancel after the amplify glow is not a mind game. This is getting D1'd everytime. I get that...
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    Shang Tsung 3rd variation

    Too slow for you I guess but I wouldn't write that up as a character flaw. You can react to literally every projectile that isnt instant, in 200+ ping, with Shake.
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    Shang Tsung 3rd variation

    How is it slow? Do you really need a 1 frame projectile parry vs 90% of projectiles? Just the threat of it gives you a huge advantage.
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    How can Mk12 be better than Mk11?

    This was toned down a lot later in INJ2. I think the MK11 meter system has too many negatives.
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    How can Mk12 be better than Mk11?

    Ninjas Old meter system This is going to be hated but I'd love a run mechanic that worked like Dark Fate Terminators. Instead of MKX Stamina, you have the same timing, or a slightly adjusted timing of the MK11 defense meter. You have 2 bars, but the first bar recovers faster than the second...
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    Your Favorite Third Variation & Least Favorite

    Best: - Johnny. Suuuper solid projectile and more corner dmg makes this variation pretty fun for me. - Skarlet. I think her 3rd variation makes her play completely differently while still being viable. This is what all variations should do, ideally. Worst: - Cassie. I was really hype for cyborg...
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    Characters Screwed by 9/30 Patch

    Chakram needed a nerf most likely but that many nerfs? It used to be a 1 slot move. Make it 2, sure. Make it a little slower, sure. Make it one frame faster than bola? Ok bruh Was actually referring to Raiden's third though