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  1. gitblame

    Technical insight of GGPO netcode by NRS

    On last GDC (Game developers conference) Michael Stallone, lead softrware engineer from NRS gave an almost 1 hour talk about implementing rollback netcode. If anyone is interested what it took to switch from one of the worst to one of the best netcode in business, here it is.Click to read more...
  2. gitblame

    Matchup numbers - are we doing this correctly?

    Quick maths! So, we like to express matchups numbers as 2 integers that summed up would gives us 10, for example 6-4. It's the same as we said: "6-4 is the most likely score after 10 matches between 2 characters". We could also say that in single game one character has 60% chances of win and...
  3. gitblame

    What's the point of different stats per character in competitive play?

    Let's look closer to stats. As we all know each character has 4 stats - Strength, Ability, Defense and Health and they are a little different per character. In competitive game mode we can put character in few groups, let's call them stats tiers (ordered by number of characters in that tier)...