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  1. CriminalCreed

    Hellboy Tech & Combo Thread

    B123 is kinda good just by itself. It doesn't give you insane damage but it is safe, and Hellboy's full screen game is not bad at all. A safe low giving 153 damage is nothing to scoff at in the long run. Like, it's completely safe and 11 of them can win you the round, not even considering other...
  2. CriminalCreed

    Hellboy Tech & Combo Thread

    Ground slam stays active for a decently long time. After long combos it is actually possible for it to hit meaty, making it much safer than it normally is on block because of how late it hits. Only works against tech rolls, though. Got it to be probably -14, which is still bad, but is a lot...
  3. CriminalCreed

    Hellboy Tech & Combo Thread

    Just an idea:
  4. CriminalCreed

    Enter the Bane: General Discussion

    Midscreen Meterless - B23>F1>Dash>F3 If you need extra damage - B23>B23>Bounce Cancel B3>J2/1>F1> Dash>F3 F1, when hit airborne, puts the opponent into a slide situation where you have enough time to dash up and go for F3 which can cross up. Opponent can tech roll F1, but they still have to...
  5. CriminalCreed

    Enter the Bane: General Discussion

    Has anybody messed around with cross-up F3? It's kinda OD.
  6. CriminalCreed

    Enter the Bane: General Discussion

    It went up this morning sadly. I missed it :L
  7. CriminalCreed

    Enter the Bane: General Discussion

    I respect the enthusiasm, and it can be a great place to start looking for new options. Bane sure needs them.
  8. CriminalCreed

    Bane Combo Thread

    You god you
  9. CriminalCreed

    Enter the Bane: General Discussion

    d1, d2, 113, 11d22, b21, f1. Sometimes a well spaced fd2. Most of his strings are stubby, and it's actually quite hard to take advantage of plus frames with him. It's more of a game of conditioning, imo.
  10. CriminalCreed

    Bane character council sign ups

    Sign me up emphatically
  11. CriminalCreed

    The Zoning + 50/50 + Free Wakeup Meta

    Coming from a grappler-char player, it's not that hard to get in this time around due to the how fast you get meter/mb roll/armor. Staying in is the difficult part of fighting against zoners, but not all zone characters in this game present real problems in that area aside from the characters...
  12. CriminalCreed

    The Deadshot Combo List

    In the corner you can get b12u3 > bf3 > d2 > trait > f123 > b233. Pretty useful for starting corner mix.
  13. CriminalCreed

    Corner Strategies

    I've been ending combos in f1 in the corner into dash up b3/f3 which crosses up. f1 is hard knockdown so it works reliably. It also looks disrespectful which is lovely. I think MB DB2 is the best for damage though if you want to keep the opponent in the corner. DB1 for a meterless alternative.