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  1. Kotal_Wannabe

    Help me settle this argument with DrYukino

    My fave is when people message me all pissed saying "stop spamming combos noob"
  2. Kotal_Wannabe

    Nerfing the Top Tiers

    When it comes to scorpion, the problem variation is reborn. I agree he has too many options on teleport as reborn, tele cancel into grab, tele cancel into string, far tele cancel into spear, regular tele and amp tele. Something should be done about this variation whether that means increased...
  3. Kotal_Wannabe

    Nerfing the Top Tiers

    Now we know you don't lab. Scorpions Teleport is 23 frames startup NOT 12.
  4. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    lol, I don't know what you're saying here. scorps tele is -20, if you can't punish it with a 7-8 frame move, i don't know what to tell you.
  5. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    Yet you did say it after the fact, rather than starting off with something like "hey i'm going to try this out, but i do have some concerns...." to which one who posted would be more receptive.. I'm certainly not trying to argue, I'm trying to make a point, that you're choosing not to...
  6. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    I understood it from the start, but this is a self defeatist attitude. You haven't even tried yet. You're stating every reason it could fail, instead of thinking. Hey, this could just work lemme try.
  7. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    your words imply it. The regular tele or even the amp, you should beat 100%. The tele cancel into throw on the other hand is determinant on your work load at the time, but with practice you can beat it. As I said, online I'm around 80% on the tele cancel into throw punish, but this is only week 2
  8. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    You words show your defeat before even trying, You're stating all the reasons it will fail but never even fucking tried yet lol.
  9. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    I was literally, just about to say, I'm not going to post stuff here anymore. But as long as there is one voice of reason, I may
  10. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    Some of you guys are just guys are set in your ways, you don't even want to fucking try lol.
  11. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    This is true. But practice does make perfect. 100% tele and amp tele is punishable whether in the heat of the moment or not. The tele cancel into throw punish on the other hand is around 80% for me right now, but this is only week 2..
  12. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    I missed, this, the tele cancel into throw was punished every time, as it was one of the recordings. tele cancel into anything would be punished. And while you could tel cancel into block (even though that can be punished too, why the eff would you purposely make yourself neg frames without...
  13. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    If you lab it you would. Crucify, that is...
  14. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    If they tele on reaction,you did something wrong. Such as starting a string while not in range. what you should be doing is doing a single part of the string for bait if they are doing that, and punish the -20 for full combo
  15. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    with practice it is quite simple, but if you want to follow the crowd, that's fine. It's just a resource, take it or leave it.
  16. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    because there's no other way to takeaway the part of the screen that tells you which record option it is going to play
  17. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    Lab and it would be quite fun...Of course you would feel this way if you didn't even try... people in the community told you something , and you just followed the opinion of the crowd like most, you sound defeated the way you're speaking , you don't even want to try..
  18. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    I mean, alot of people are promised alot of things in life doesn't mean it happens... This is the way of the world, you gotta deal with the cards ur dealt. In real terms, If you want to counter him then lab it instead of getting wound up. His tele is perfectly counter-able if you make the effort...
  19. Kotal_Wannabe

    If you have a problem with scorpion's teleport...

    You must lab... it's not easy, but with practice it is a very consistent punish whether a reborn cancel teleport or not.
  20. Kotal_Wannabe

    Scorpion General Discussion

    Speaking specifically about his tourney deathspin variation, his b14 is his main combo starter (aside from 11 or 21 at close range) which should be hit confirmed into tele or b143 on block to keep him safe. Other than that he has his f32 which should rarely be committed to, the lingering threat...