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Reiko General Discussion

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Eldriken

Life was wasted on you.
So, what happens to the opponent's projectile? I'm assuming it remains on the screen? That basically means other characters don't have to use meter anymore to destroy his projectile. Interesting.

This will certainly change things up, but I only go crazy with his projectile against people who don't know what to do about it. lol

I'm curious to see how much this will alter things. It might be significant or it may not. Perhaps we'll want to be closer to our opponents anyway with our new toy. I can't wait for the update to finish so I can test it out.
 
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M2Dave

Zoning Master
So, what happens to the opponent's projectile? I'm assuming it remains on the screen?
The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.

Every change in this patch makes sense, but I question this one.

Stars play a major role in Reiko's zoning and footsies game.

The two or three buffs that he received will have to compensate for this loss.

If they do not, Reiko will be much worse.
 

haketh

Champion
The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.

Every change in this patch makes sense, but I question this one.

Stars play a major role in Reiko's zoning and footsies game.

The two or three buffs that he received will have to compensate for this loss.

If they do not, Reiko will be much worse.
Stars are still good in footsies like around B3 Range it feels like so far but other than that, super RIP. Definitely think that EX Stars shoulda been left alone.
 

Eldriken

Life was wasted on you.
The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.

Every change in this patch makes sense, but I question this one.

Stars play a major role in Reiko's zoning and footsies game.

The two or three buffs that he received will have to compensate for this loss.

If they do not, Reiko will be much worse.
Yeah, I took it to the lab and it's just terrible. Like @haketh said: I don't think the EX version should have been touched, but here we are.

I'm eh so far about his air command grab, but that's because I'm not much of a tech monster or lab monster. I'm not able to find the optimal stuff like others are. I've got the basics down to combo into Tremor, but I'd imagine there's some saucy stuff that can be done. Hopefully, anyway.
 

kantboy2

Pale Rider
Who's the tester/programmer that wants Reiko players to only use Tremor? :laughing:

But, seriously; stars should cancel the opponents' fireballs as well, like Sub-Zero's Ice Punch klone/fireball thingy.

And Raiden should keep the charge on block; it's worthless as is.
 

IamSub0

Noob Saibot
Who's the tester/programmer that wants Reiko players to only use Tremor? :laughing:
It's definitely not optimal, but I've been running Reiko/Sareena nearly since release as a debuff setup. Her meter drain is good to add on to db3 and her bK blades can interrupt an opponent's attacks and the threat of it is good to tilt some less patient players. Again, not high level stuff but I struggle to hit the command grab so it was a good fit for me.

Prior to today, I was thinking that I should go all in on trying to use Tremor instead, but now I'm having second thoughts because Sareena's projectiles actually punish on trade. :rolleyes:
 

Eldriken

Life was wasted on you.
I thought Reiko would get some nasty safe jump shenanigans from his b2 with the air command grab. NOPE. The air command grab doesn't hit the opponent which results in no armor being broken.

So if you do b2 > safe jump into armor breaking scenario and use the air command grab, you put yourself at -54 right in front of your opponent because the air grab doesn't connect for some reason, even though the opponent is literally standing up.
 

Eji1700

Kombatant
The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.

Every change in this patch makes sense, but I question this one.

Stars play a major role in Reiko's zoning and footsies game.

The two or three buffs that he received will have to compensate for this loss.

If they do not, Reiko will be much worse.
Yep. If you want to just finally pivot and say "yeah reiko is the grappler, not the sorta grappler with the best projectile" fine.

Those other changes better carry a shitload of weight though. It just feels wrong to have an MK base projectile that gets blown up by everything else.
 

haketh

Champion
I’m a bad labber unless it’s Marvel so I’m hoping people put some stuff together with the Knee changes. I already saw some real good rest and pressure with the air grab and Tremor so here’s to hoping.