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Can anyone explain Grodd's s2 vortex?

Wigy

There it is...
Do b2-dd1 take a step forward (this needs to be fairly precise for it to cross up) 2-leap

It does marginally more damage and is good for keeping folks on their toes.

Not sure if there's any proper advantage over the regular one especially as I've found you need to be pretty strict on that small step. Whereas the regular vortex is just dial-a-input. Though it's definitely more ambiguous, I don't even know what side it's guna end on

You can do leap grab to catch them doing anything but backdashing or armouring.

Close leap hits front medium leap hits behind.

I just saw it from tyrant. There could be more to it.
 
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Do b2-dd1 take a step forward (this needs to be fairly precise for it to cross up) 2-leap

It does marginally more damage and is good for keeping folks on their toes.

Not sure if there's any proper advantage over the regular one especially as I've found you need to be pretty strict on that small step. Whereas the regular vortex is just dial-a-input. Though it's definitely more ambiguous, I don't even know what side it's guna end on

You can do leap grab to catch them doing anything but backdashing or armouring.

Close leap hits front medium leap hits behind.

I just saw it from tyrant. There could be more to it.
This works off of a combo right? For example does it work off of b3, j3, b2, leap 2, then b2 dd1?


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Belial

Noob
To answer op
After float 1 u walk and do 2 leap its more plus than reg float1 so much harder to escape overall also better position due to 2 hitstun animation allow for true mixup off close leap:
1) close leap 1+3 can be backdashed
2) close leap 2 - crossup, can be fwd dashed
3) close leap 3 - not crossup. Unescapable. If opponent backdashes it can be punushed via d1-mc or d2. Cheetah is the only char that avoids this somehow.
Chances to guess right for opp are really low here as every option require different answer, probably 33%. The only thing you need to feel is range of 2-leap as d1 os is only possible at certain range and a lot of trait conversions tend to leave you at different distance. My tip is to look for range where grodd cleap 1+3 will land almost behind opponent but still grab him, also smth that s2 hitstun makes possible.