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General/Other - Raiden Blossoming Thundergods, i highly recommend a hitbox controller or fightstick for better execution.

Deep33

Noob
I was fortunate enough to get a stick and hitbox as a birthday gift a few months ago.

After testing extensively with input delay and online lag mayhem considerations

My reliability levels on specific combos are as follows:

PS4 controller
3times F12B2 : 6/10 times
F2,3+4, f12b2, f12 b2: 6/10 times
Stick: 9/10 times
hitbox: 10/10 times

Makes me wish i'd tossed the damned PS4 controller in the garbage can a long time ago.

I am plenty convinced that all the "high execution" Displacers/MOSs out there use a non-PS4 controller. Don't be fooled by the "high execution" hotshots guys. They are just using a different controller than yours.
 

Tanno

The Fantasy is the Reality of the Mind
Those are rare. So far only st9rm uses hitbox for Takeda. Dunno about the rest. I'm a TG main and I can land those combos with ease due of extensive training. I know others like Nivek, Echo, Lil Majin and K-Top that are the best Raidens out there and can execute them with ease with ps4 controller, like me.

I use ps4 controller only for NRS games. I use fightstick for NON-NRS games due of their different game mechanism.

Στάλθηκε από το C6833 μου χρησιμοποιώντας Tapatalk
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Stick / Hitbox will improve most people's control to a PS4 pad, they are just built for the job. I think people expect to pick it up and week 1 have better execution results, but given time you will most likely see results. The point and cost attached to these periphals is better control, if it wasn't, nobody would buy them.

I've never used a fightpad like the Hori FC though, so I won't comment that. But my friend who preferred XBone pad over PS4 pad but needed something for locals picked one up, and he said it just felt incredible once he got used to it and he wasn't expecting how much better it felt.
 

Raidenwins

Raiden Practitioner
I was fortunate enough to get a stick and hitbox as a birthday gift a few months ago.

After testing extensively with input delay and online lag mayhem considerations

My reliability levels on specific combos are as follows:

PS4 controller
3times F12B2 : 6/10 times
F2,3+4, f12b2, f12 b2: 6/10 times
Stick: 9/10 times
hitbox: 10/10 times

Makes me wish i'd tossed the damned PS4 controller in the garbage can a long time ago.

I am plenty convinced that all the "high execution" Displacers/MOSs out there use a non-PS4 controller. Don't be fooled by the "high execution" hotshots guys. They are just using a different controller than yours.
There might be something to that. I play on a PS4 controller and, because the distance between the buttons is not that great, a lot of the times when doing 2, 1, 4 for example, I hit 3 instead of 4, or I hit them both and I mess up the combo. I have similar problems with simple strings like F2, 4. Now granted, I don't play the game that much anymore, maybe 3-4 hours a week, but even when I was playing a lot I was still struggling with some combos.

I am curious about the hitbox.
 
So what's the difference between ps4 and hitbox controllers? Is it just a better controller or is it completely different?

Edit: nvm my friend confused me
 

EntropicByDesign

It's all so very confusing.
Hitbox is superior.. but a pad is just as good and reliable as a stick for most modern games. Not all.. I wouldn't want to play KOF on a pad (I have.. stick was better) or something like sfiv.. but for most games, it's pure preference.

You see better results on stick, because maybe for you, stick works better, but it's not ''better" in a universal sense.

I play stick and pad. Pad for everything except SF games, and as far as SFV is concerned it makes no real difference, I keep using stick because I find it more fun.

I'm not trying to be a dick, but if some new reads this and thinks if he buys a stick suddenly it's all easy.. he's going to sorely disappointed. And you even said

"Don't be fooled by the "high execution" hotshots guys. They are just using a differentcontroller than yours."

That is super super incorrect.

It's all personal preference and what you want. Hitbox *is* demonstrably better, but you can still by with anything and you are still going to have to grind out your execution. Not to mention some people don't see results with Hitboxes because they just don't click and adjust to them properly. Again - back to personal preference.

I mean, if you really want the BEST input method available, use a keyboard. Seriously. It's the cleanest and fastest you can get realistically. Even more so than a hitbox all said and done.

Again,.don't mean to sound like a douche but a more expensive controller isn't a magic answer to input issues.. I think the PS4 pads are decent, they just wear out faster than they should.
 

Deep33

Noob
Hitbox is superior.. but a pad is just as good and reliable as a stick for most modern games. Not all.. I wouldn't want to play KOF on a pad (I have.. stick was better) or something like sfiv.. but for most games, it's pure preference.

You see better results on stick, because maybe for you, stick works better, but it's not ''better" in a universal sense.

I play stick and pad. Pad for everything except SF games, and as far as SFV is concerned it makes no real difference, I keep using stick because I find it more fun.

I'm not trying to be a dick, but if some new reads this and thinks if he buys a stick suddenly it's all easy.. he's going to sorely disappointed. And you even said

"Don't be fooled by the "high execution" hotshots guys. They are just using a differentcontroller than yours."

That is super super incorrect.

It's all personal preference and what you want. Hitbox *is* demonstrably better, but you can still by with anything and you are still going to have to grind out your execution. Not to mention some people don't see results with Hitboxes because they just don't click and adjust to them properly. Again - back to personal preference.

I mean, if you really want the BEST input method available, use a keyboard. Seriously. It's the cleanest and fastest you can get realistically. Even more so than a hitbox all said and done.

Again,.don't mean to sound like a douche but a more expensive controller isn't a magic answer to input issues.. I think the PS4 pads are decent, they just wear out faster than they should.
Hitbox is superior.. but a pad is just as good and reliable as a stick for most modern games. Not all.. I wouldn't want to play KOF on a pad (I have.. stick was better) or something like sfiv.. but for most games, it's pure preference.

You see better results on stick, because maybe for you, stick works better, but it's not ''better" in a universal sense.

I play stick and pad. Pad for everything except SF games, and as far as SFV is concerned it makes no real difference, I keep using stick because I find it more fun.

I'm not trying to be a dick, but if some new reads this and thinks if he buys a stick suddenly it's all easy.. he's going to sorely disappointed. And you even said

"Don't be fooled by the "high execution" hotshots guys. They are just using a differentcontroller than yours."

That is super super incorrect.

It's all personal preference and what you want. Hitbox *is* demonstrably better, but you can still by with anything and you are still going to have to grind out your execution. Not to mention some people don't see results with Hitboxes because they just don't click and adjust to them properly. Again - back to personal preference.

I mean, if you really want the BEST input method available, use a keyboard. Seriously. It's the cleanest and fastest you can get realistically. Even more so than a hitbox all said and done.

Again,.don't mean to sound like a douche but a more expensive controller isn't a magic answer to input issues.. I think the PS4 pads are decent, they just wear out faster than they should.
A PS4 controller, stick and hitbox are equal (more or less) in the offline world. When you're dealing with input lag and online lag issues, the hitbox is way more forgiving because of the sheer "speed" with which you can execute. Consider Raiden's F12B2 3 times for instance. There is more time associated with physically moving your thumb from forward to backward multiple times. This time is miniscule to nil in a hitbox because of the ring finger and index finger placed right above the dedicated buttons for the directional keys.

Time to move thumbs from forward key to backward key >> instantaneous hit of forward and backward by the ring finger and index finger

I tested this extensively for 6 months before i posted. I briefly even switched to a mechanical keyboard after i got disgusted with the PS4 controller. I did not know about the hitbox's existence at that time. I quickly realized that the hitbox is a SUPERIOR keyboard. It nullifies the disadvantages of a keyboard (keys placed too close together and smaller in size). If you play a ton of RPGs on a mechanical keyboard and play a few fighting games, the hitbox is a no-brainer. The transition is even easier if you're used to assigning the space key on your keyboard for jump, because the hitbox's jump button would be in the same spot.
 

EntropicByDesign

It's all so very confusing.
I would think offline play would benefit from the raw speed of the hitbox/keyboard more than online.. Speed is irrelevant past a certain point, and games, especially when played online, use queue/ordering systems for recognizing and processing inputs, since systems have to sync and servers have to receive, order, process and re-send out data, the advantages of raw speed become less and less useful since multiple perfect frame inputs. Most games cant recognize inputs faster than 1f apart, ie if you hit 1 and 2 on the same frame, but not at the same time, the game will either assume its 1+2 or it will spread it out and queue up the 2 to come on the next frame.. this has a little to do with how plinking worked in sfiv.

I dont disagree *at all* that Hitbox is actually measurably 'better' than other input methods. It's been proven. But keyboard is just as precise and fast - if not more so.. Its just not as comfortable. But when speaking of pure speed and precision, they are both even.

My point was that any available input method can handle the tasks at hand, and as new-gen games have become more lenient, it's even easier to manage just fine with any input method you choose.. and one comment that was made I just felt was a little misleading. That comment being "Don't be fooled by the "high execution" hotshots guys. They are just using a differentcontroller than yours.".. I wish it was that simple, I truly do, but there are execution gods out there and it's not just the controller they're using. Not by a long shot. It's HUGE amounts of practice and innate skill. Like I said, I just dont want newbs to think "Well if I buy a hitbox I can do all the hard shit like its nothing.. I dont need to practice or get better, I just need to blame my input method because THAT'S why Im not landing this crazy shit and THAT is why Im losing, these guys just have better controllers than me"..

All that said, the moment I can reasonably afford a hitbox, I am buying one lol
 

Deep33

Noob
I would think offline play would benefit from the raw speed of the hitbox/keyboard more than online.. Speed is irrelevant past a certain point, and games, especially when played online, use queue/ordering systems for recognizing and processing inputs, since systems have to sync and servers have to receive, order, process and re-send out data, the advantages of raw speed become less and less useful since multiple perfect frame inputs. Most games cant recognize inputs faster than 1f apart, ie if you hit 1 and 2 on the same frame, but not at the same time, the game will either assume its 1+2 or it will spread it out and queue up the 2 to come on the next frame.. this has a little to do with how plinking worked in sfiv.

I dont disagree *at all* that Hitbox is actually measurably 'better' than other input methods. It's been proven. But keyboard is just as precise and fast - if not more so.. Its just not as comfortable. But when speaking of pure speed and precision, they are both even.

My point was that any available input method can handle the tasks at hand, and as new-gen games have become more lenient, it's even easier to manage just fine with any input method you choose.. and one comment that was made I just felt was a little misleading. That comment being "Don't be fooled by the "high execution" hotshots guys. They are just using a differentcontroller than yours.".. I wish it was that simple, I truly do, but there are execution gods out there and it's not just the controller they're using. Not by a long shot. It's HUGE amounts of practice and innate skill. Like I said, I just dont want newbs to think "Well if I buy a hitbox I can do all the hard shit like its nothing.. I dont need to practice or get better, I just need to blame my input method because THAT'S why Im not landing this crazy shit and THAT is why Im losing, these guys just have better controllers than me"..

All that said, the moment I can reasonably afford a hitbox, I am buying one lol
Dude, i can play picture perfect offline with a ps4 controller as can many others. A newb will always be a newb no matter what controller he has and everyone knows that. My post was directed towards the frustration from online play for high execution gamers. I've keenly observed numerous drops from even guys like "Rewind" online and it appears no-one is exploring/ physcially testing this a bit further, except spilling their pre-set opinions to the masses.

I think you misunderstood the point i was trying to make for speed online. I only said that the hitbox is statistically "MORE FORGIVING" online due to its raw speed for directional inputs/run inputs etc. I had to make adjustments for players with pings hovering close to 100ms, pings close to 200ms, and offline on the same damn combo on a stick and ps4. A li'l too freaking much don't you think for a few damn run cancels and directional inputs? Don't give me that innate skill excuse man. In any case, I can't exactly pinpoint where i was forgiven, but, lets suppose i had a 2 frame window with input delay in play, i could still get it to work if i was late because of sheer speed. I may have missed the same window on the PS4 otherwise. This is an arbitrary example of how sheer speed could be forgiving.