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Supergirl jumps back online, what do you do

seakaybe

Noob
duck and wait for the sound for her teleport as soon as you hear it walk forward which will block the tele and you can full punish her. if that's what you're asking, your question is a bit vague. otherwise let her keep jumping back to the corner and trap her.
 

Kooron Nation

More Ass and Tits for MK11
I seriously don't understand why people are complaining, is it that hard to move your finger from either holding down or back, and moving it to forward when you hear that huge give away noise.

I'm guessing none of you played MKX, Scorpion and Ermac's teleports were a lot faster, and you could easily react to those.
 

Meep8345

Noob
Just be patient and walk her down to the corner or get a free punish on her teleport on reaction. I mean if all they want to do is jump back and try to zone or throw out a teleport you should beat them free.
 
One or more of:
Walk forward
OS the teleport
Get ready to back dash
Use your ears
Do any armoured move
Don't jump

Also, certain moves like hit scan projectiles can catch her out
 
Reactions: Rey

Scoot Magee

But I didn't want to dash
Give us control over the input delay like other GGPO games do. Also this will make it so that we don't "need" 6 frames of lag in offline matches to make the online feel like it's not that bad.
 

SwagMountains

Yes we Kahn
Eh. It was really tough for me to block for a bit. Just duck, blocks lasers and regular tp whiffs, it gives you time to react to the mb overhead and block the right direction. It becomes much easier to react to the more you play the mu. Supergirls wakeups feel a lil scrubby, but all of them are so goddamn unsafe. Darkseid and deadshot have the wakeups worth complaining about
 

Rooks

Cold Azz Mulatto
I'll admit I'm way too free to this move... but I do tend to listen to music/podcasts when I play. I guess I know what I'm doing this weekend


(No this is not me)