Under_The_Mayo
Master of Quanculations
UPDATE: All combos midscreen can be ended with 141 instead of F142 for a longer knockdown and easier execution, but 1% less damage.
Thread title changed to better reflect the tech of the video.
It's good to be back!
This is a guide to standardized formulas for minimizing execution while maximizing damage. Simply put, reducing your damage before the trance allows more freedom to hit after the trance. This raises the damage of all combos, midscreen and corner, and also gives more time to think, and they are easier to execute.
As you'll see in the above video, using 4 Trance after pop-ups, and just Trance after EX-Rune, increases your damage and makes confirming a total breeze. These formulas, in particular Formula 3 for EX-Runes will simplify your damage and make you a much more efficient killer.
Formula 1: "Pop-Up"
Any combo starter that begins with a launching string. (B324) (F2122)
-- 4 Trance, Jp1, F2122, Run, F142 -- midscreen
-- 4 Trance, F2122, NjP, 1, 14 Rune -- corner
Formula 2: "Early Trance"
Any combo starting with raw Trance, or starter into grounded Trance. (12, B2, B32)
-- B324, NjP, Run, Uppercut -- midscreen
-- F2122, NjP, 1, 1, 1, 14 Rune -- corner
Formula 3: "EX-Rune"
Any combo starting with zoning close-mid EX-Rune or string into close EX-Rune. (12, B2, B32, 21)
-- Trance, Jp1, F2122, Run, F142 -- midscreen
-- 4 Trance, F2122, NjP, 14 Rune -- midscreen
Additional material
Midscreen
Air-to-Air: Jp1, B2 Trance, F2122, Run, Uppercut
NjP: 4 Trance, F2122, Run, Uppercut
Corner
Air-to-Air: Jp1, 4 Trance, F2122, NjP, 1, 1, 14 Rune
NjP: 4 Trance, F2122, 1, 1, 1, 14 Rune
@STB Shujinkydink
@Insuperable
@macro
Thread title changed to better reflect the tech of the video.
It's good to be back!
This is a guide to standardized formulas for minimizing execution while maximizing damage. Simply put, reducing your damage before the trance allows more freedom to hit after the trance. This raises the damage of all combos, midscreen and corner, and also gives more time to think, and they are easier to execute.
Formula 1: "Pop-Up"
Any combo starter that begins with a launching string. (B324) (F2122)
-- 4 Trance, Jp1, F2122, Run, F142 -- midscreen
-- 4 Trance, F2122, NjP, 1, 14 Rune -- corner
Formula 2: "Early Trance"
Any combo starting with raw Trance, or starter into grounded Trance. (12, B2, B32)
-- B324, NjP, Run, Uppercut -- midscreen
-- F2122, NjP, 1, 1, 1, 14 Rune -- corner
Formula 3: "EX-Rune"
Any combo starting with zoning close-mid EX-Rune or string into close EX-Rune. (12, B2, B32, 21)
-- Trance, Jp1, F2122, Run, F142 -- midscreen
-- 4 Trance, F2122, NjP, 14 Rune -- midscreen
Additional material
Midscreen
Air-to-Air: Jp1, B2 Trance, F2122, Run, Uppercut
NjP: 4 Trance, F2122, Run, Uppercut
Corner
Air-to-Air: Jp1, 4 Trance, F2122, NjP, 1, 1, 14 Rune
NjP: 4 Trance, F2122, 1, 1, 1, 14 Rune
@STB Shujinkydink
@Insuperable
@macro
Last edited: