Ectothermia
Noob
Hi guys, I discovered some new stuff about the Water Shield today that I think will be very valuable for playing Aquaman at a high level. It essentially allows you to punish moves that have high recovery but are otherwise safe on block by taking the hit with Water Shield. dash cancelling immediately, and using B12 to start a combo.
In addition to testing it on Aquaman's B3, I have interrupted and punished Aquaman's F13 between the F1 and the 3, and punished Aquaman's B12. I'm not great with figuring out frames but I think anything that has more than a certain number of recovery frames can be punished using this. This can also be tightened up a bit, I was showing B12 but we can squeeze out an extra frame of slack by using D1~DB2 instead to start the punish since we're going to be right in their face after a forward dash.
I doubt this will be viable online, and I'm questioning the practicality of this in an actual match (I want to do more research on some more commonly abused strings or specials to get an idea of how useful this really is) but it shows a lot of promise for a very underlooked move.
Edit: This also works against both of the follow ups from Green Lantern's otherwise safe low B1 starter, though these have so much recovery time that the forward dash cancel isn't even necessary. You can just stop the water shield and start a B12 combo.
In addition to testing it on Aquaman's B3, I have interrupted and punished Aquaman's F13 between the F1 and the 3, and punished Aquaman's B12. I'm not great with figuring out frames but I think anything that has more than a certain number of recovery frames can be punished using this. This can also be tightened up a bit, I was showing B12 but we can squeeze out an extra frame of slack by using D1~DB2 instead to start the punish since we're going to be right in their face after a forward dash.
I doubt this will be viable online, and I'm questioning the practicality of this in an actual match (I want to do more research on some more commonly abused strings or specials to get an idea of how useful this really is) but it shows a lot of promise for a very underlooked move.
Edit: This also works against both of the follow ups from Green Lantern's otherwise safe low B1 starter, though these have so much recovery time that the forward dash cancel isn't even necessary. You can just stop the water shield and start a B12 combo.