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Match-up Discussion Post-patch Match up List and Discussion

TimTim

Don't Hate
So I've fucked around with most of the cast and I've decided to join the Corps.
A couple of questions.
1. Who are GL's worst matchups so I could have a sub.
2. What happens to rocket power when trait is active.
3. Why not cancel b12 t into minigun. I know it has slower startup but it is so much safer than LM
4. Could you guys share your oki setups, mixups, etc.
I've seen EX LM dash then f3 throw or low.
I've seen b.2 3 3 turbine b1.
Other than that I'm clueless haha.
 

afrozilla86

Apprentice
GL's worst matchups are easily batman and Harley Quinn from what I can tell so far. Unless he gets the knockdown on either character, he is completely at their crouch blocking mercy and has to get in on their terms. Sinestro is not a bad matchup mostly since the start of the match greatly favors lantern.
 

G4S KT

Gaming4Satan Founder
GL's worst matchups are easily batman and Harley Quinn from what I can tell so far. Unless he gets the knockdown on either character, he is completely at their crouch blocking mercy and has to get in on their terms. Sinestro is not a bad matchup mostly since the start of the match greatly favors lantern.
Batman needs to be smothered because if he has breathing room he can do whatever he wants whenever he wants.

Sonic Fox was trying to tell me that harley was bad because she can keep him, but that's not how it has to be. Just because he has to advance forward carefully doesn't mean it's bad. Her 4% gun is walk/crouch-able easily, airgun and cupcake bomb are way negative on block.

This is another case where impatient GL play gets him killed and his real weakness becomes overstated.

She has good pressure upclose. Her mix ups are ok, but not great. The kicker is she has very little she can do at midrange besides jump and try to silly slide in. Just block the cartwheel and go into your own pressure since it's -6 not that GL wouldn't crush her there anyway even if she did have options.

This is another match about maintaining your optimal zone, not that every match isn't that though.

I would say it's 5-5 because he was winning a handful more games than me and I had NEVER played a harley before, let alone a really good one.




In other news, confirmed nerfs for 2 of his worst match ups, Cyborg and Deathstroke? It's a great day for the corps!
 

afrozilla86

Apprentice
That is not to say it is a bad matchup, I explained later Harley with life lead can essentially keep you pinned down for time outs on certain stages. Honestly g.l goes 5-6 on essentially everyone once character knowledge is known. And I completely agree on the batman matchup unless you got interactives at your disposal he is a 4-6.
 

G4S KT

Gaming4Satan Founder
Sinestro might turn into a legit bad match up now with his buffs, but I guess that's ok since Deathstroke and Cyborg are nerfed into reality.
 

Tortonon

YOLO is power
I was thinking about that while reading the changelog. I think we need to let it play out to actually see, but Sinestro's satellite is a huge deal. Joker will also have a better chance against us, but I wouldn't say that he will have an advantage until I see it happening (which I don't think I will). But yeah, Cyborg's a bit worse, so we're all living the 'happily ever after'
 

Boodendorf

Bird woman!
In your opinion GL users, what's his worst matchup? GL is easily the worst matchup for Hawkgirl so I'm currently looking for a counterpick.

Edit: whoopsie just saw the first post of this page lol.
 

afrozilla86

Apprentice
In your opinion GL users, what's his worst matchup? GL is easily the worst matchup for Hawkgirl so I'm currently looking for a counterpick.

Edit: whoopsie just saw the first post of this page lol.
Go for batman crouch turtle cause g.l is probably the best character in the game after today's patch. Good luck even that is only 4-6 if you control the plain and play the spacing game.
 
Wow...Raven is REALLY dumb.
Not only the 3/4 screen Soul Crush, the full screen Event Horizon, the, what seems like, frame trap zoning, and now just found out that the whole OTG after LM...doesn't work against Raven. Nope...all she has to do is wake up Soul Crush and no more OTG. True it is -20 which leaves GL 10 frames to punish with LM or 13 frames to punish with D1 LM if close enough. But really?

@KT Smith
@Marvaz
@Bibulus

Please enlighten me how this isn't a horrible MU for GL?

::SALT:
 

Ca$hFlagg

Online » Offline
Wow...Raven is REALLY dumb.
Not only the 3/4 screen Soul Crush, the full screen Event Horizon, the, what seems like, frame trap zoning, and now just found out that the whole OTG after LM...doesn't work against Raven. Nope...all she has to do is wake up Soul Crush and no more OTG. True it is -20 which leaves GL 10 frames to punish with LM or 13 frames to punish with D1 LM if close enough. But really?

@KT Smith
@Marvaz
@Bibulus

Please enlighten me how this isn't a horrible MU for GL?

::SALT:
I think GL beats Raven up close.

Normal LM leaves you enough frames to B+1 OTG everyone in the cast.

If you are speaking about the soft vortex after LM (mb) then yea you can eat a wake up. It isn't 100% free.

If you are right next to her and you think wake up, block and full combo punish!

Even if she doesn't wakeup and is standing next to you its GLs advantage cause his normals are better.
 

G4S KT

Gaming4Satan Founder
Wow...Raven is REALLY dumb.
Not only the 3/4 screen Soul Crush, the full screen Event Horizon, the, what seems like, frame trap zoning, and now just found out that the whole OTG after LM...doesn't work against Raven. Nope...all she has to do is wake up Soul Crush and no more OTG. True it is -20 which leaves GL 10 frames to punish with LM or 13 frames to punish with D1 LM if close enough. But really?

@KT Smith
@Marvaz
@Bibulus

Please enlighten me how this isn't a horrible MU for GL?

::SALT:
well, every character can wake up out of the EX LM vortex ender with whatever their fully invincible attack is. F3 is easy to wake up out of but b1 is much harder because it hits earlier and changes the wake up window. They basically have to input the wake up the same frame b1 makes contact.

You gotta play Raven extremely slowly. If she gets away from you DON'T DO ANYTHING except take brief steps forward and block UNTIL she does soul crush, then you get a free dash forward. DO NOT try to dash after crouching under her raven fireball because soul crush is a trap. Do this until you're at Lift range and you're good. From here you can bait and punish all her shit with lift and straight up murder her footsie wise just by walking forward. They'll probably start to retreat at this point which is fine, just walk her into the corner. She has no normals that can reach you and doing soul crush or jumping forward is very risky.

The only things you can't do against her are max-range lift checks which she can punish clean or jump at her because her AA lift is almost as good as GL's, just has a lot less horizontal range.

I really think GL beats Raven; I have yet to lose a single match to Raven... online, casual, tournament, anything.

Maybe there is some Raven tech that can even the match up out but right now flow-chart Ravens get toasted.

Some other tidbits:

soul crush's hit box only extends to about Raven's head, not up into the air like GL's lift so if you're feeling frisky you can put max height air fireballs on her but if you miss she can grab you on the way down.

Full screen you can try for EX rocket trades on her fireball.

If she gets into demon mode you have to wait it out. Just block her force pushes until they get bored and try to teleport then immediately d2 into a free combo (doesn't matter if they do air teleport or which side they teleport to)
 

G4S KT

Gaming4Satan Founder
Unrelated:

I can see turtle batgirl being a problem. Unless you can air-to-air her out of her teleport drop after she reappears over you this is going to be bad.
 
well, every character can wake up out of the EX LM vortex ender with whatever their fully invincible attack is. F3 is easy to wake up out of but b1 is much harder because it hits earlier and changes the wake up window. They basically have to input the wake up the same frame b1 makes contact.

You gotta play Raven extremely slowly. If she gets away from you DON'T DO ANYTHING except take brief steps forward and block UNTIL she does soul crush, then you get a free dash forward. DO NOT try to dash after crouching under her raven fireball because soul crush is a trap. Do this until you're at Lift range and you're good. From here you can bait and punish all her shit with lift and straight up murder her footsie wise just by walking forward. They'll probably start to retreat at this point which is fine, just walk her into the corner. She has no normals that can reach you and doing soul crush or jumping forward is very risky.

The only things you can't do against her are max-range lift checks which she can punish clean or jump at her because her AA lift is almost as good as GL's, just has a lot less horizontal range.

I really think GL beats Raven; I have yet to lose a single match to Raven... online, casual, tournament, anything.

Maybe there is some Raven tech that can even the match up out but right now flow-chart Ravens get toasted.

Some other tidbits:

soul crush's hit box only extends to about Raven's head, not up into the air like GL's lift so if you're feeling frisky you can put max height air fireballs on her but if you miss she can grab you on the way down.

Full screen you can try for EX rocket trades on her fireball.

If she gets into demon mode you have to wait it out. Just block her force pushes until they get bored and try to teleport then immediately d2 into a free combo (doesn't matter if they do air teleport or which side they teleport to)
Thanks man. I was really salty yesterday about that. I've since played another really good Raven and went 5-0 against him. Another patience battle for GL.

Sent from my SCH-R830 using Tapatalk 2
 
Unrelated:

I can see turtle batgirl being a problem. Unless you can air-to-air her out of her teleport drop after she reappears over you this is going to be bad.
Batgirl is pretty damn amazing. Options for days. I'm curious to see how she evolves.

Sent from my SCH-R830 using Tapatalk 2
 

Marvaz

come at me
well, every character can wake up out of the EX LM vortex ender with whatever their fully invincible attack is. F3 is easy to wake up out of but b1 is much harder because it hits earlier and changes the wake up window. They basically have to input the wake up the same frame b1 makes contact.
After MB LM you CAN NOT wake up, Its a true OTG/standing reset that leads to more pressure. Get the timing down.

As far as Raven goes, i agree with everything you said.
 
Unrelated:

I can see turtle batgirl being a problem. Unless you can air-to-air her out of her teleport drop after she reappears over you this is going to be bad.
I agree with this. Played some Batgirls yesterday (and played her a bit myself), and she is quite dangerous up close but super annoying if she decides to turtle with a lead. She just has so many tools to make getting in so hard without taking rather significant risks. And if one of your risks doesn't work out you get stuck in her Vortex, which at this time appears to be really really good. I know you are a fan of not Pushblocking but I would seriously recommend doing so against an in close Batgirl.
 

G4S KT

Gaming4Satan Founder
I agree with this. Played some Batgirls yesterday (and played her a bit myself), and she is quite dangerous up close but super annoying if she decides to turtle with a lead. She just has so many tools to make getting in so hard without taking rather significant risks. And if one of your risks doesn't work out you get stuck in her Vortex, which at this time appears to be really really good. I know you are a fan of not Pushblocking but I would seriously recommend doing so against an in close Batgirl.
sadface :(

she takes away airfireball by making it really risky to ever leave the ground because her teleport drop functions as an anywhere-on-screen anti air, not only that but because bola is a mid (with advantage!) you have to be prepared to jump over her zoning tools but you have to second guess it constantly for fear of teleport drop or EX batarang (up version)
 

afrozilla86

Apprentice
Wow...Raven is REALLY dumb.
Not only the 3/4 screen Soul Crush, the full screen Event Horizon, the, what seems like, frame trap zoning, and now just found out that the whole OTG after LM...doesn't work against Raven. Nope...all she has to do is wake up Soul Crush and no more OTG. True it is -20 which leaves GL 10 frames to punish with LM or 13 frames to punish with D1 LM if close enough. But really?

@KT Smith
@Marvaz
@Bibulus

Please enlighten me how this isn't a horrible MU for GL?

::SALT:
It really is not that bad you get in once she dies. go to training mode and get the timing of beating soul crush up close with f3 if you know the person likes to wake up attack. Wake up attacks on this game are always risky to do. Better off blocking 9/10 of the times. And unless she is transformed you can start taking slow control of her zoning to slowly get in. This could even be a g.l favor but I will say 5/5 because usually your stuck waiting for her to do soul crush.
 
played a bunch of matches today with a pal who is a pretty good. My conclusion is the match up is 5-5, it almost always came down to clashes and who messed up on the last health bar.

Now some info on this match up, maybe my pal sucked with Batman's jump ins but GL's jumping 1 always beat him every time, and if I was quick enough I could get a 30+ health combo. The only reason my pal beat me is his jumping 2 (could be wrong) that crosses up amazingly well. Now my solution for this is d2 but the start up is so long its almost too slow to really react with and you almost have to know that Batman is gonna attempt to cross up. Also I say GL is at a disadvantage going toe to toe with Batman, as in being right in his face. Batman's cape open thingy when he jumps is pretty good for baiting a LM and then punishing.

Now it seems that after what I said its in Batman's favor but that's only when bats is face to face where he is in prime position for cross-ups minds games high's, lows, and grabs. Green Lantern kicks batman's butt on ranged, if you play it right. You gotta know when to throw out those missiles, also learning that sweet spot where you jump and hit the enemies toes is a necessity.

Now im not saying this is the norm, but this is how our matches went. It was usually whoever got the first hit, if it was me %30 health gone for him, if it was Batman it was %40+ I would appreciate some help in this area if there other BnBs for GL that hit harder than %30.

I also believe this game needs better wake up options, I know some characters have em but in my opinion GL's D2 is pretty bad
 

Bibulus

Noob
I was messing around today and I can't seem to hit GL out of a lift from in front. I knocked him down and dropped on him with 1 and the dude gave 0 fucks about the foot in his face for the entire startup to hit of the move and jumping 1 is a move that's active till you hit the ground.

The real problem is when you start talking about crossup jumps lift doesn't track them and your wakeup move doesn't connect.
 

afrozilla86

Apprentice
Sinestro might turn into a legit bad match up now with his buffs, but I guess that's ok since Deathstroke and Cyborg are nerfed into reality.
With sinestro do not try to match his projectiles!!! If far away don't do anything. Just crouch and stay there. wait for him to do a move then dash once and crouch. All his projectiles are negative on block. If he waves his hand down stand up and hold back. After meteor hits you dash forward once. Rinse and repeat this formula till your in. You eat roughly 10-16% chip with this strategy so make each inside count. If he is dumb enough to charge trait turbine in. Without trait he is one of the weakest Zoners in the game next to a noob trying to zone with superman full screen.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
In your opinion GL users, what's his worst matchup? GL is easily the worst matchup for Hawkgirl so I'm currently looking for a counterpick.

Edit: whoopsie just saw the first post of this page lol.
I don't agree with that, speaking from both sides of the fence. HG actually does nicely vs GL IMO.
 

afrozilla86

Apprentice
I don't agree with that, speaking from both sides of the fence. HG actually does nicely vs GL IMO.
He beats any hope of her trait with either turbine or lantern's might. His projectiles keep her eating chip. And when she battles on the ground once in he either trait gatlin ex twice to push her back or beats her most of the time with his normals, but it is still winnable cause she is better than most people originally thought, just at this time it appears to be a very bad matchup since your forced to go Ariel and lantern's might is a powerful sometimes even omni mid range move. 6.5-3.5 as of right now I think.
 

Boodendorf

Bird woman!
I don't agree with that, speaking from both sides of the fence. HG actually does nicely vs GL IMO.
If the GL plays smart, he can outzone HG thanks to mb turbine.
He can lantern's might any of HG's string (that is negative on block) into wing evade, reducing her pressure a lot. It also catches easily mace charge.
Fullscreen he can build meter easy since HG's mace from fullscreen away doesn't hit, unless near ground but you'll take a bullet to the head in that case.
Wakeup Lantern's might ruins wing evade setups.

I don't call this a nice matchup at all. It's easily one of the worst matchup ever for her, along Sinestro.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Probably just need more HG experience lol. I had issues with HG hovering at max height and being unable to LM her for it.