Jack White
The Clown Prince of Crime
Not yet, but these buffs don't seem THAT great (unlike Catwoman's) but man, this is a start. At least they are going in a proper direction.
So 21 combos into low tank? Tested?Patch is out on XBl atleast and looks like you can combo 2 1 into RLG (cancel 3rd hit) Works on big characters too. Fixing his strings so there true mids (212) would be PERFECT.
This is certainly a step in the right direction though very cool NRS put these fixes in this quickly. At the very least this will give us something to work with.
Cat
yes you can insert a bomb after b1 but they can block it or jump over aswell. also you can combo it now after 3,2. can also do a rolling gas after a F +3 nowWhat about b1? I'm at work till eight eastern time and don't get to play till then. Can you b1 into rolling gas for a combo? I hope lol.
1. No idea.I've been trying to level up my Joker for the last week or so and these are the issues I've been running into:
1. Anti-Air - Due to D2's slow start up, it's getting beaten or traded with nearly every time I throw it out. J3 seems to work if I scout early enough. Anything better than these two?
2. Parry - I read the mid-string parry guide and to learn some gaps (GL's B1,2 gap in particular), but MAN, it seems like the timing is SUPER strict. Way too strict to risk timing the parry. Am I missing something here, or is it really this damn hard to parry mid string?
3. Acid Flower Follow ups - Move-list says that Acid is +4 on hit, but the distance it puts the enemy at is too far mid screen. What are you guys using post acid? Gunshot? Teeth?
4. Input Shortcuts leading to accidental LG or RLG - This is killing me. LG is SO BAD. If I Db in order to quickly D2 or D1 about 1/4 times I get a LG, and then my opponent destroys me, lol. My street fighter instincts say to go to Db but it seems like Injustice reads that as a shortcut. Anybody else running into this issue? If so, what'd you do to get around it?
5. The Mid-Range Game - Against bad players I can J2 and J3 all day, but against experienced players it's a little more difficult. I'm finding that the range on Joker's normals make mid-range play difficult. I pretty much D3 all day right now. Any advice?
Could be cool. Not sure it needs to be non-teeth only, though. Joker's best set ups usually use teeth, after all. If you wanted to split it, though, might be smart.Anyone think a frame trap/non teeth setup thread would be a good idea? A compendium of all stuff not teeth related like cross up setups, meaties vs. char specific wakeups, viable universal and char specific frame traps, etc?
I think it might be useful since we already have a dedicated teeth setup thread. Making another universal setup one might be unnecessary and adding frame trap and crossup stuff to the teeth one might clutter it. I'll wait till I get at least one or two more people into the idea before I make it though.Could be cool. Not sure it needs to be non-teeth only, though. Joker's best set ups usually use teeth, after all. If you wanted to split it, though, might be smart.
I use J3 to anti air people mostly since it works really well with priority.I've played with Joker since day one, but I haven't seriously gotten into the character until the past week after learning the others I wanted to. With that said, what is the textbook way you guys are playing Joker?
I have a few combos with him but I feel like I'm not taking advantage of the teeth. I usually throw them down after a sweep or hard knowckdown. I'm seeing people use teeth inside of a combo as well. So, when are the best times to use the teeth?
I'm also using the J3 a whole lot, but when one of them hits I have no follow ups. Is there anything you can do after a connected J3?
Do you follow up the J3 with anything? I notice that on grounded characters the small bounce might have a window to follow up with something.I use J3 to anti air people mostly since it works really well with priority.
I tend to do a cross up after a sweep, though you ought to be careful in some match ups and then 21 into hit confirmed low gas or 212 into teeth.
Basically, try to do block strings and lead into cannister on hit, or teeth on block.
That's awesome. Thank you.j3 follow ups:
-b1,3,
-212,213
-crossup j3, d2, mb LG (db1), b3, j2, 3,2 flower