TasteTheRainbow
Self-appointed king
My system has always been the same in every game I've played, new or old, good or bad. There was an article on the old SRK that actually covered it pretty well but it was lost in the noise of the upgrade, so I'll try to summarize it best I can (the article was a lot better than what I can say tho).
1) Does the character fit my playstyle? This is the most important one. A character that does not fit the player's way of playing the game ends up being less effective, this should be a given but a lot of people just don't stick with it and would rather play the very top character or the character they find the "coolest" in design. It's no problem if the character DOES fit your playstyle while being either of those things, but too many people (mostly people learning games) don't heed this requirement.
2) Is the character underpowered? It's all good if your character fits your playstyle, but if he sucks, you won't be winning a whole lot with him or her. Which brings me to the third point:
3) Is the character top 10? This is what you want to shoot for. Some games have more balanced casts and you can add/remove some numbers from that list depending on the cast, but 10 is a nice even number to shoot for. This allows the people who despise "tier whoring" to at least have a character that is useable in one way or another. In MK's case, the top 10 covers roughly 40% of the cast, so that's quite a margin still (and you can probably even boost it to 15 in MK's case since the game is still so new and feels balanced enough)
Of course, I still have "fun" characters but nothing I could call a main. If the characters I wanted to main due to design end up failing the checklist, they get thrown out, simple as that. My goal isn't to only have fun but also to WIN, and while it's entirely possible to win with a lower tiered character, I'd rather not handicap myself.
1) Does the character fit my playstyle? This is the most important one. A character that does not fit the player's way of playing the game ends up being less effective, this should be a given but a lot of people just don't stick with it and would rather play the very top character or the character they find the "coolest" in design. It's no problem if the character DOES fit your playstyle while being either of those things, but too many people (mostly people learning games) don't heed this requirement.
2) Is the character underpowered? It's all good if your character fits your playstyle, but if he sucks, you won't be winning a whole lot with him or her. Which brings me to the third point:
3) Is the character top 10? This is what you want to shoot for. Some games have more balanced casts and you can add/remove some numbers from that list depending on the cast, but 10 is a nice even number to shoot for. This allows the people who despise "tier whoring" to at least have a character that is useable in one way or another. In MK's case, the top 10 covers roughly 40% of the cast, so that's quite a margin still (and you can probably even boost it to 15 in MK's case since the game is still so new and feels balanced enough)
Of course, I still have "fun" characters but nothing I could call a main. If the characters I wanted to main due to design end up failing the checklist, they get thrown out, simple as that. My goal isn't to only have fun but also to WIN, and while it's entirely possible to win with a lower tiered character, I'd rather not handicap myself.