El mofongo
Frrt
Not familiar with this term. Can anyone explain what this is? A guide maybe?
Yep exactly thatAh. Like moving in and out while poking with Ryu's Cr. Medium Kick?
Yep.Ah. Like moving in and out while poking with Ryu's Cr. Medium Kick?
If you are referring to whilst online, it would be the lag effecting that.Oh ok. Kinda hard to do in this game. Don't know why but theres some slight delay between the time I move my stick forward and the character moving forward. Goes for jumping too. Maybe it's the stick. I'll use a pad to check.
Nope same result. Gotta get used to it. Love this game.
I never play online. My ISP sucks.If you are referring to whilst online, it would be the lag effecting that.
The most important aspect setting up your footsie's game is making the opponent afraid to jump at you and respect your options. for some characters with weak anti-air's, the opponent should have no reason to stay on the ground, they'll just jump at you, and you're forced to block it, allowing him to bypass the footsie stage and apply pressure. A strong anti-air option makes your opponent fear going to the air, and he's forced to deal with you on the ground.Oh ok. Kinda hard to do in this game. Don't know why but theres some slight delay between the time I move my stick forward and the character moving forward. Goes for jumping too. Maybe it's the stick. I'll use a pad to check.
Nope same result. Gotta get used to it. Love this game.
Okay so maybe it is the game. Lol.I never play online. My ISP sucks.
My friend like to jump in alot with deathstroke. He crosses me up alot with jumping 1. I usually just keep him from jumping in by using D+2 with sinestro.The most important aspect setting up your footsie's game is making the opponent afraid to jump at you and respect your options. for some characters with weak anti-air's, the opponent should have no reason to stay on the ground, they'll just jump at you, and you're forced to block it, allowing him to bypass the footsie stage and apply pressure. A strong anti-air option makes your opponent fear going to the air, and he's forced to deal with you on the ground.
Hello fellow masked player.I've also noticed that you have to input up +forward(back) or forward(back), up in order to jump. If you input up, forward(back) you just neutral jump. Screws me over sometimes when I try to do a cross up. Anyone going through this as well? Not bashing on the game just trying to understand its mechanics.
Its just NRS's many touches with their engines lolLast question guys. When a character jumps over someone and he lands on the other side. Why doesnt he automatically turn around?
Sorry I didn't understand.Its just NRS's many touches with their engines lol
Jumping has recovery frames. Giving the other person an opportunity to punish the person for jumping at the wrong range, or just jumping at a bad time. You can quickly full combo punish with a fast normal.Last question guys. When a character jumps over someone and he lands on the other side. Why doesnt he automatically turn around?