Aidan
The Marvelous Meter Man
Burning one bar for a taunt? That's pretty ballsyit's a taunt grab: She spat on the goddamn Batman face.
Burning one bar for a taunt? That's pretty ballsyit's a taunt grab: She spat on the goddamn Batman face.
Because Sheeva has whatever tools she has.. It's not about who starts on which side or who happens to be closer to a random object at the moment. At character select you know exactly what you have going in.How is that different from if I picked Sheeva (with nothing) and you picked Kung Lao (with everything) ?
She's a warrior/ambassador/demi-goddess/princess!Burning one bar for a taunt? That's pretty ballsy
I think it can add a lot of tactical elements to high level gameplay: you'll have to think where you are and your opponent, where your opponent will be after a combo, etc etcBecause Sheeva has whatever tools she has.. It's not about who starts on which side or who happens to be closer to a random object at the moment. At character select you know exactly what you have going in.
Again, I think it'll be super fun for casuals -- but at a high level, is another story.
He's the goddamn BATMAN lolShe's a warrior/ambassador/demi-goddess/princess!
now she knows it.He's the goddamn BATMAN lol
I don't even think you can make comments on high level, I'm just going to leave it at that. You don't even know how the game will play, so you can't even make that claim.Because Sheeva has whatever tools she has.. It's not about who starts on which side or who happens to be closer to a random object at the moment. At character select you know exactly what you have going in.
Again, I think it'll be super fun for casuals -- but at a high level, is another story.
Plot Armor. .Batman clearly studied the landscape of TheMyscira thoroughly and used it against Wonder Woman. He really is prepared for everything!
It's an educated guess, nothing more -- and it's realistic based on how things have gone in the past with player sentiment over random advantages. But I won't be mad either way; I just don't think people shouldn't become emotionally attached to them, or they'll be hurt if people decide not to use them.I don't even think you can make comments on high level, I'm just going to leave it at that. You don't even know how the game will play, so you can't even make that claim.
My stance is that community should try it's best and find a way to integrate it first and foremost instead of looking at a way to just leave it out.
They are exhibition matches. Its scripted, they only show what NRS wants them to.Batman looks godlike. I don't know, I'm still not really impressed at all by Green Lantern's gameplay. It feels like a noob is playing him lmfao. The Aquaman player should have won that one.
I get the impression that it's some online random playing Green Lantern lol.
This is why fighting game players invest time into learning spacing. The stage hazards are pretty cool, adds a dimension to spacing in this game beyond "LOL push the other guy to the wall LOL" which every 2D fighter ever made up to this point has sorely lacked.I don't, because if you happen to be closer to a car than me, you get to hit me with it (with a gigantic car-sized hitbox) and I get nothing.
I think they could add to competitive play. Think about how much it would help players to have 10 or so seconds to compose themselves or develop a strategy in the middle of the match. I for one will be fighting to keep them legal.I am waiting for the usual bus of complainers to stop off at this thread
Karried I do think that the stage interactions look cool, but as far as high level play, once you've seen them or been chipped out by them for the 1000th time, I think a lot of people will appreciate the option to toggle them on/off.
It's not... He just fears change. He would have been one of the people arguing against the emancipation proclamation.How is that different from if I picked Sheeva (with nothing) and you picked Kung Lao (with everything) ?
It's just an expanded and more personalized version of SC Ringouts and Tekken/DOA hazards. Plenty of games involve environmental hazards and part of the strategy lies in positioning yourself to best make use of these things.Again, I think it'll be super fun for casuals -- but at a high level, is another story.
You gotta understand that some people are not mentally quick enough to handle complexity. It comes back to the whole walking and chewing gum thing. Some people simply cannot be bothered with keeping multiple things in mind during a fight....It's just an expanded and more personalized version of SC Ringouts and Tekken/DOA hazards. Plenty of games involve environmental hazards and part of the strategy lies in positioning yourself to best make use of these things.
We don't know enough about their damage or frame data to really even determine whether many are genuinely useful, and the idea of having access to different tools as you traverse the stage promotes far more strategy than it does dumb luck; especially because there do not seem to be many that actually start combos. Almost all of them grant movement, a single hit or extend combos. This isn't gamebreaking stuff.
The environment appears to allow for players to supplement their weakspots through strategic positioning. I do sincerely hope that people go into this system with an open mind because I see high level play being as hype as Rush Hour. Rush Hour is hype because of how Jackie Chan utilizes his surroundings to maximize his combat potential.
With Injustice, I think it'll promote much deeper thinking as now spacing, combos, setups and hitconfirms must be analyzed based on not only your proximity to the opponent or corners, but also based on environmental objects. Your strategies will have to fluidly evolve based on your matchup, stage and the availability of certain hazards. Overall, when I look at everything it could potentially bring to competitive play it far outweighs the few concerns I have with the system. I think it's great. I don't mean to sound pushy or argumentative, I just really think this is a system that will help give Injustice its own unique gameplay identity and serve as the foundation for what could be an amazing metagame.
I don't think they care THAT much who wins...lol The only people that care THAT much are the negative Nancys on here always looking for something to whine about. The winner receives nothing, it's just for fun to show off gameplay...don't see how Batman losing changes anything.Anyway, I'd LOL so hard if Flash pulled the same upset in the semis here and beat Batman just to see NRS have their whole world fucked up.
Overkill lolIt's not... He just fears change. He would have been one of the people arguing against the emancipation proclamation.