I absolutely loved the overall atmosphere and themes from the originals as well. Keep in mind though, it wasn't all Tobias. The music was all Forden and he's still there, the stages, especially the nifty Outworld stages were also someone else (they're name escapes me at the moment). Mortal Kombat 3 was also a huge shift away from the feel and style, going for a (then) more modern take on stages, music, and even character design (i.e. adding in cyborgs and tech).It takes much effort and time to explain what I liked and still like about the classic MK games. Let me try to explain in short.
The sound effects, the music, the mystical elements (occultism) more focus on eastern mythology, eastern inspired combatants, the characteristics, the stances, appearances of the characters, the lore, Shaw Brothers inspired stages, more fantasy elements like portals, chanting monks etc… it’s too much to sum it all up in here. Even the 3D era games shared that classic MK charm. Hence the reason why I like MK mythologies (many flaws but it nails the feels of MK)
Modern MK games have become something very different. Change is good, it is needed to stay relevant. But not how NRS does it. They even mocked about the purple sky in outworld. That’s only 1 example.. It’s not nostalgia for me and I’m sure many other fans think alike.
They LITERALLY didn't re-imagine Titan Shang in MK1. He was LITTERALLY the villain from the previous game. And re-imagining Onaga is just continuing on with what they did in MK1 with re-imagining ALL the characters. LolAh yes, the bold, new direction of checks notes re-imagining an old final boss from an older game.
The thing they did with Shang.
They didn't though. The game starts with Fujin and Raiden getting bodied by revenants controlled by Quan and Shinnok. Quan Cho and Shinnok were the primary drivers of the plot. MK has always added new characters, going all the way back to MK2.They LITERALLY didn't re-imagine Titan Shang in MK1. He was LITTERALLY the villain from the previous game. And re-imagining Onaga is just continuing on with what they did in MK1 with re-imagining ALL the characters. Lol
I get you are trying to troll, but no. If they are going to bring in a new villain or big boss, they need to lay the ground work.
They stopped this practice in the modern games, rather relying on past work to do most of the heavy lifting with older characters, and then building up / resolving the character narratives of the heroes / villains within one story...where they promptly forget/erase everything from the previous game and do it all again.
- Shao Kahn was sort of hinted at in OG MK, where he debuted in MK2, then ran rampant in MK3.
- Shinnok was peppered all through out MK Trilogy, then was in MKMSZ, and was a boss in MK4.
- Onaga was hinted at in MKDA, then revealed in MKD. And in MKD they had a whole Konquest mode to build him up.
It's stupid.
They literally took the build up from MK9 with Shinnok and threw it in the garbage to tell the Kombat Kids story. Like what?!
People that think that MK1-3 had a completely consistent tone are...misguided, to say the least.I absolutely loved the overall atmosphere and themes from the originals as well. Keep in mind though, it wasn't all Tobias. The music was all Forden and he's still there, the stages, especially the nifty Outworld stages were also someone else (they're name escapes me at the moment). Mortal Kombat 3 was also a huge shift away from the feel and style, going for a (then) more modern take on stages, music, and even character design (i.e. adding in cyborgs and tech).
Interestingly, I don't believe this is actually the case, as Shao didn't exist until the development of Mortal Kombat II (and he was originally a Tarkatan, as all Outworlders were during the original design phase).Shao Kahn was sort of hinted at in OG MK,
I'd say the general tone between the first and second game is there, but Mortal Kombat 3 was a big departure. It's complete change in tone and style was a big conversation point back in '95.People that think that MK1-3 had a completely consistent tone are...misguided, to say the least.
Honestly, the devs just kind of did whatever they thought was cool. Pretty sure Kabal's design started as him having Buzzsaws for hands.Interestingly, I don't believe this is actually the case, as Shao didn't exist until the development of Mortal Kombat II (and he was originally a Tarkatan, as all Outworlders were during the original design phase).
The development team didn't even expect they'd be making a sequel, and wanted to do some Star Wars game next.
I'd say the general tone between the first and second game is there, but Mortal Kombat 3 was a big departure. It's complete change in tone and style was a big conversation point back in '95.
And what they did often was cool, especially as we were younger.Honestly, the devs just kind of did whatever they thought was cool. Pretty sure Kabal's design started as him having Buzzsaws for hands.
I'm almost positive there wasn't nearly as much thought put into the lore as people on thos site seem to think.
They definitely didn't. The original timeline has tons and tons of plotholes too..
I'm almost positive there wasn't nearly as much thought put into the lore as people on thos site seem to think.
Off top, the re-imagined Shang in MK1 doesn't matter, nor do any of the other re-imagined characters. They played a VERY small part in the overall narrative of MK1. The only characters who mattered in the story of the new game were the Titan versions of all the old characters. I mean, the whole plot device that Shang and Quan were building up to in the main story was crushed and thrown away like a literal toy in the end.They didn't though. The game starts with Fujin and Raiden getting bodied by revenants controlled by Quan and Shinnok. Quan Cho and Shinnok were the primary drivers of the plot. MK has always added new characters, going all the way back to MK2.
So them adding the Kombat Kids was fine. Cassie has a pretty strong fanbase, as does Takeda. You might not like Jacqui or Kung Jin but not every new character is gonna stick. People didn't like Tsu Hao or Kobra either. That's life.
They did re-imagine Shang Tsung, just not Titan Shang.
And when they did bring in an all-new antagonist in MK11, everyone hated it and wanted old villains back. So...
That is why I say sort of hinted at. I'm in the minority about this, but in the OG MK1 comic, it was said that Shang was cursed by "his god" or "his gods" (I can't remember) to age rapidly. While there can only be speculation at this point, I believe that the "god" they were hinting at was Shao Kahn. Shao was the one who trained Shang originally, and originally Shao was a divine being. Retcons, distortions, and just different narratives took us far from this, but yeah, Shao was officially THE guy set up to be the big bad from the OG MK2 comic on.Interestingly, I don't believe this is actually the case, as Shao didn't exist until the development of Mortal Kombat II (and he was originally a Tarkatan, as all Outworlders were during the original design phase).
The development team didn't even expect they'd be making a sequel, and wanted to do some Star Wars game next.
I agree with this completely, which is why I believe the OG story had a more organic feel. They took what came before and built upon it, growing the narrative organically. That is not what they do now.Honestly, the devs just kind of did whatever they thought was cool. Pretty sure Kabal's design started as him having Buzzsaws for hands.
I'm almost positive there wasn't nearly as much thought put into the lore as people on thos site seem to think.
That's an interesting point, it's been a long time since I read the original comics. I still think, while a cool thought, it's not actually Shao (certainly not the Shao we got) that they had in mind. I think they were keeping things general and generic (most of the dialogue in that comic was pretty basic, afterall) and in the games, they often mentioned things like "unbalancing the furies" or "the gods" and such. All very generic.That is why I say sort of hinted at. I'm in the minority about this, but in the OG MK1 comic, it was said that Shang was cursed by "his god" or "his gods" (I can't remember) to age rapidly. While there can only be speculation at this point, I believe that the "god" they were hinting at was Shao Kahn. Shao was the one who trained Shang originally, and originally Shao was a divine being. Retcons, distortions, and just different narratives took us far from this, but yeah, Shao was officially THE guy set up to be the big bad from the OG MK2 comic on.
it is too bad that the civil war plotline wasn't in the game. Lol! The comic was great, and I wish they had kept it going.With respect to Mortal Kombat X, I wasn't big on the core story, but still think the Outworld civil war is the best and most interesting plot arc of the modern games.
I can imagine them wanting to do a whole new roster after MKA, but yeah, the fanbase at large would riot if they did that. Bringing in new blood is great, but you have to do it organically. That being said, in my experience, I know of more failures to replace the core roster of an established series than successes. Personally, I'd rock with it if it was done right. I was one of those people personally excited/interested for the "new" MK movie, hoping they would do something interesting with this "Cole Young" character. That being said, I think they failed horribly.I also know that they wanted to do new characters and a whole new roster for Mortal Kombat 8 (thus killing everyone in Armageddon), but that didn't happen. I really believe that they used Mortal Kombat X to try and test replacements for classic characters and see how that would do. I personally didn't have the issue that most people did with the "kombat kids," but I don't think replacing the classic characters is a good move.
It was, but relatively briefly. I'd love to see more stories like that; more gritty and down to earth.it is too bad that the civil war plotline wasn't in the game. Lol!
Agreed.I can imagine them wanting to do a whole new roster after MKA, but yeah, the fanbase at large would riot if they did that. Bringing in new blood is great, but you have to do it organically. That being said, in my experience, I know of more failures to replace the core roster of an established series than successes. Personally, I'd rock with it if it was done right. I was one of those people personally excited/interested for the "new" MK movie, hoping they would do something interesting with this "Cole Young" character. That being said, I think they failed horribly.
I disagree. A lot of what was in MKX built off what happened in 9.I agree with this completely, which is why I believe the OG story had a more organic feel. They took what came before and built upon it, growing the narrative organically. That is not what they do now.
Nah. MKX took place after MK9, sure, but the overall story was disjointed and broken up over decades, it was interwoven with canon or non-canon material (who knows), and overall just wasn't much of an MK story. To me, MKX was seemingly a second attempt at rebooting the narrative, jumping us decades in to the future with a new band of characters.I disagree. A lot of what was in MKX built off what happened in 9.
Nah. MKX took place after MK9, sure, but the overall story was disjointed and broken up over decades, it was interwoven with canon or non-canon material (who knows), and overall just wasn't much of an MK story. To me, MKX was seemingly a second attempt at rebooting the narrative, jumping us decades in to the future with a new band of characters.
During the lead up to MK1 I re-watched the the MK9 and MKX stories on a YouTube reaction channel with some MK newbies. It was huge reminder of how horrible the narrative of MKX was as it didn't explain a lot (again, using pre MK9 games to do the heavy lifting while also retconning as they went), and just threw new characters and concepts on screen, slapping the player across the face. It wasn't a good story, and IMO it was just made worse when Cassie took the spotlight at the end.
Early MK games used inspiration from all over the place. I think the actors like Pesina, Divizio etc all had input on the characters they played as. Their martial arts background complemented the characters very well.I absolutely loved the overall atmosphere and themes from the originals as well. Keep in mind though, it wasn't all Tobias. The music was all Forden and he's still there, the stages, especially the nifty Outworld stages were also someone else (they're name escapes me at the moment). Mortal Kombat 3 was also a huge shift away from the feel and style, going for a (then) more modern take on stages, music, and even character design (i.e. adding in cyborgs and tech).
I have to disagree here. MKX story was something that, on the level of assumptions, was supposed to be a HUGE step forward in a right direction. Getting rid of familiar faces, making humans age and get more "experienced", adding to the storyline some new plots (outworld war) and new faces.Nah. MKX took place after MK9, sure, but the overall story was disjointed and broken up over decades, it was interwoven with canon or non-canon material (who knows), and overall just wasn't much of an MK story. To me, MKX was seemingly a second attempt at rebooting the narrative, jumping us decades in to the future with a new band of characters.
Maybe...but next time you get the chance, really watch the MKX story and take note of all the times they DON'T tell you what is going on, but expect you to know because you were supposed to do the homework.I disagree completely. The game used flashbacks, sure, but that doesn't mean it was disjointed. That says more about people's ability to follow non-linear narrative than anything in the story.
No. Johnny fighting BASE Shinnok, essentially catching him off guard, but holding him back was perfectly fine. Raiden getting the upper hand in that fight with Johnny's assistance and using the Amulet to trap Shinnok was perfectly fine. Cassie...fighting a Jinsei amped Shinnok WITH his Amulet...alone...is ridiculous. There is no foreshadowing there, just poor power scaling / decision making.I think Cassie Cage stepping up and defeating Shinnok was both awesome and foreshadowed pretty well. As much as these ensemble narratives can have a main protag, Cassie is it for X. She rejects her father's advice in the beginning and insists on fighting her way. Sub Zero schools her and the others and by the end she embraces what Johnny was trying to tell her and bodies Shinnok with it.
Is it Faulkner-tier story telling? Fuck no. It's perfectly serviceable for a franchise that started as a Bloodsport, Enter The Dragon, and Big Trouble, Little China reference.
Again, expanding the MK universe, in my opinion, is never a bad thing generally. I genuinely love EVERY MK character, yes, even Hsu Hao, and I am SUPER excited about the Movado Kameo that is supposed to be coming for MK1. That being said, MKX did a horrible job introducing characters, concepts, and just the general narrative over all.As far as "slapping new characters" goes, the story told you what you needed to know about them. Kotal is the Emperor of Outworld and kind of a jerk. Done. Erron Black is a mercenary that works for Kotal. Done. It was never complicated stuff.
Now, you may not personally like the new characters and that's totally fine, but to say that they are poorly characterized when Kung Jin gets a whole-ass flashback that explains why he takes Kotal wanting to execute a thief personally is just dishonest.
Honestly, Kung Jin by himself gets more development in a few scenes than say, Kabal did in all of MK9.
People need to really separate, "I don't personally like this story/trope" and, "this is objectively bad."
They're not the same.
First you complain that characters don't get enough development, then you complain that The Cage Family - arguably the most fleshed out group in the story - got too much development. Sigh. Also yeah, Cassie v Shinnok was foreshadowed. They had a whole ass conversation about green energy that you didn't pay attention to at the very beginning. What the...Maybe...but next time you get the chance, really watch the MKX story and take note of all the times they DON'T tell you what is going on, but expect you to know because you were supposed to do the homework.
No. Johnny fighting BASE Shinnok, essentially catching him off guard, but holding him back was perfectly fine. Raiden getting the upper hand in that fight with Johnny's assistance and using the Amulet to trap Shinnok was perfectly fine. Cassie...fighting a Jinsei amped Shinnok WITH his Amulet...alone...is ridiculous. There is no foreshadowing there, just poor power scaling / decision making.
Again, expanding the MK universe, in my opinion, is never a bad thing generally. I genuinely love EVERY MK character, yes, even Hsu Hao, and I am SUPER excited about the Movado Kameo that is supposed to be coming for MK1. That being said, MKX did a horrible job introducing characters, concepts, and just the general narrative over all.
You should go back and play/watch the MKX story, especially after having played MK1, and just take note of how they introduced the characters in the new game vs in MKX. It's not a problem with the characters per say, it is objectively how they executed the narrative.
Some characters were objectively done great! Sub and Scorp separately were awesome, along with their dynamic together. Tekada and his family drama (though that too relied a lot on the comic). Hell, even though I think they went WAY over board with the Cage family plot throughout, generally it was executed well. That being said though, the overall story was just told poorly, inconsistently written/power scaled, and relied too heavily on lore NOT presented within it (referring primarily to the comic) or the previous game (referring to some of the character relationships, skills, and powers). They objectively focused too heavily on the new hero characters, and not enough on the established ones, the villains, or the overall plot.
- Kotal really didn't get much of an intro, he was just there. They explained how/why he became Emperor, but not who he was or where he came from. MKX reduced him to "Not Shao Kahn" and then had him loose to Kung Jin.
- Erron Black, a 19th century cowboy/mercenary (WTF?), just appeared. He works (is stuck?) in outworld...but also worked with Kano in the black dragon?
- Kung Jin, like a few other characters in the story, did have his own chapter, but none of that explains him going to Outworld, and defeating the Emperor?
In fairness, there actually are date inconsistencies in some of the flashbacks. It was consistent for about half of the game, then flashback dates given were at variance. Made things a smidge confusing if you were trying to more actively piece dates together.That says more about people's ability to follow non-linear narrative than anything in the story.
This isn't just the case with storytelling, it's with most everything people complain on about games today. People constantly use hyperbole and sensationalism when they criticize (or even praise) a game's story, mechanics, presentations, etc. when the reality is their comments are more a reflection of their emotional and subjective reactions as opposed to objective assessments. Most things people say are "trash" aren't. They're usually not top tier, but their far from a dumpster fire.People need to really separate, "I don't personally like this story/trope" and, "this is objectively bad."
They're not the same.
You are correct, they absolutely did. It was quite the collaborative effort from all reports I've seen. Which makes sense since the developers were working with actors.I think the actors like Pesina, Divizio etc all had input on the characters they played as. Their martial arts background complemented the characters very well.
Regrettably, I have never met any of the development team from past or present Mortal Kombat games. Back when I was blogging and heavily involved in the Xbox community, I was hopping that would be the case at various events, but it never happened. Living in a country outside of the US and only going to events here made the chances lesser as well, of course.Maybe you ment Joshua Tsui?
I want to put forth again that people need to stop obsessing about "power levels." We see real-world examples of underdogs winning in fighting games, sports, corporate battles, friendly rivalries, etc. A character's "power level" is not absolute and does not mean immediate victory./power scaled,