UsedForGlue
"Strength isn't everything"
I know we are not supposed to ask for buffs anymore, But I just don't care anymore, here it is:
Far :en dive kick needs to have armour, Safe on block, and more advantage on hit, example: :en far dive kick hits, then into Pressure.
If CSZ had armour on his :en slide, it would not fix the problem and here is why:
The :en slide for human sub is a DEFENSIVE TOOL, Human sub can break pressure with the :en slide, and because it pushes them away, he goes right back to Cloning, so, if you were Cage, and you finally got in, Sub would armour out and push you back across the screen start cloning again, thats what it is used for.
But, for CSZ, he needs to get in, using :en slide to hit the opponent from distance will only throw the opponent away and then your back in the same position you were originally in, thus, nothing than has changed, except 12% or so for a bar of meter, the problem is not fixed.
:en Slide for human sub is a defensive tool, it is not supposed to be used for attacking, just defending and getting back to cloning, so this absolutely will not work the same for CSZ. The far :en dive kick needs armour, so you can break through projectiles, and if it was safe on block, you could at least be hit with a block string, and have a footsie game or a parry op during the opponents pressure, also if it will give advantage on hit, you would be in.
That's whats up. If you disagree, then you clearly have not played the character enough in his worst matches. noffrant:
If you are thinking now, if you don't like this character's tools then stop using him, the point of this is because I like the character, if I didn't like what he is, I wouldn't be using him. But after playing him since day one, it just irritates me with how little he sometimes makes.
So, this :en slide as it stands right now, is completely fucking useless unless you want to end a combo and put the opponent in the corner.
By the way, this is only one suggested buff that this character severally needs. I will list the others if people are interested.
Far :en dive kick needs to have armour, Safe on block, and more advantage on hit, example: :en far dive kick hits, then into Pressure.
If CSZ had armour on his :en slide, it would not fix the problem and here is why:
The :en slide for human sub is a DEFENSIVE TOOL, Human sub can break pressure with the :en slide, and because it pushes them away, he goes right back to Cloning, so, if you were Cage, and you finally got in, Sub would armour out and push you back across the screen start cloning again, thats what it is used for.
But, for CSZ, he needs to get in, using :en slide to hit the opponent from distance will only throw the opponent away and then your back in the same position you were originally in, thus, nothing than has changed, except 12% or so for a bar of meter, the problem is not fixed.
:en Slide for human sub is a defensive tool, it is not supposed to be used for attacking, just defending and getting back to cloning, so this absolutely will not work the same for CSZ. The far :en dive kick needs armour, so you can break through projectiles, and if it was safe on block, you could at least be hit with a block string, and have a footsie game or a parry op during the opponents pressure, also if it will give advantage on hit, you would be in.
That's whats up. If you disagree, then you clearly have not played the character enough in his worst matches. noffrant:
If you are thinking now, if you don't like this character's tools then stop using him, the point of this is because I like the character, if I didn't like what he is, I wouldn't be using him. But after playing him since day one, it just irritates me with how little he sometimes makes.
So, this :en slide as it stands right now, is completely fucking useless unless you want to end a combo and put the opponent in the corner.
By the way, this is only one suggested buff that this character severally needs. I will list the others if people are interested.