HellblazerHawkman
Confused Thanagarian
New Kombat Kast, new character (sort of) and some big news that's been discussed since last week's Mobile Kast. So for those of you at work or those of you who just couldn't watch, we've got the details for you right down below:
So the big reveal this week was the character show case for the recently revealed Johnny Cage. If you missed the IGN trailer, you can scope that out here. Anywhos, they did their usual routine of breaking down this new character to start things off, this time with Destin from IGN, and here's what's new and returning for Mr. Cage:
For this time around, the "mission statement" was to go back to the OG style of Johnny Cage. 16 Bit described him playing more like his MK2 self than a total redesign like Skarlet and Jade. So no MK9 cancels or any of the crazy stuff this character used to have. BUT, he has things to compensate, of course.
So some updates from his recent iterations, the fireball is now a regular fireball (ala MK2 Johnny). His nutpunch now has some different properties depending on how you decide to spend the meter, but it's still a pretty consistent move to use as a combo extender. A lot of his strings seem based around kicks, including one string that is really easy to mash out for those of you who lack precision. In general, he doesn't have a lot of overhead/highs, so the idea is less about mix-ups and more about footsies and punishes.
Getting to loadout moves, he has this hook punch kind of move that you can use that has different properties depending on if it gets block. I believe they said level 1 is a high, level 2 is a mid and the final level is unblockable. His Ninja Mime parry is a parry, but it's a parry that last a long time and goes even longer if you decide to amplify it. The thing you see in the trailer where his hands glow yellow is a move that acts like brass knuckles and it gives you higher chip damage for a limited time.
For those of you who liked the arcing fireballs, you can get those back in a loadout as well. For those of you who liked the stunt double gimmicks from MKX, you can get that back in a loadout too. However, instead of a green energy Cage, you get Jim, his actual stunt double. Jim can do a few things, like come out and clothesline your opponent or hold them in place for a few hit.
After all that, we got a look at the Fatal Blow, which is unique to Johnny: you can charge it up to give it armor and you can cancel out of it. So if you have it ready, you can either spend it, or use it to keep your combo strings safe. So if you missed MK9 Johnny, you can probably piece him together with the right loadout as well.
Once the breakdown was finished, we got a special edition of Washed Up Warriors, featuring old school Johnny Cage master Dizzy playing 16 Bit. After some talk about past records and how Dizzy double flawlessed Derek in a MK9 tourney back in the day, 16 Bit showed off some more Skarlet against Dizzy. 16 Bit took the first game, starting the first in a years long comeback in the making. However, it was a short-lived comeback and Dizzy finished out game 2 with a wake-up knee special.
Moving on, the special announcement for this Kast was an online stress test starting March 15-17th for the US only. You can sign up for the Beta here, though the spots are limited. To be clear, this is NOT the pre-order Beta, this is a prep test for the Beta. I'll drop the link here. It's live and takes two seconds to fill out.
Closing us out, THE BELT BATTLE! Riding high from his dominating win last week, Tyler's Sonya faced off against Derek's Jade again in the runback. After a pretty good start, Derek was able to throw it all away to lose game 1. No Wheel of Khaos this week to keep things simple, which allowed Derek to take the next game. In our final game, Tyler pulled a risky move by switching over to Johnny Cage. The risk did not pay off, Derek won both matches and took back the belt this week.
So yeah, that's the Kombat Kast. Talk about Johnny Cage now. Or other things. Next Kast, they've confirmed that Kano is the character being shown off. That's sometime next week, probably Wednesday. We'll keep you posted on those details later.
So the big reveal this week was the character show case for the recently revealed Johnny Cage. If you missed the IGN trailer, you can scope that out here. Anywhos, they did their usual routine of breaking down this new character to start things off, this time with Destin from IGN, and here's what's new and returning for Mr. Cage:
For this time around, the "mission statement" was to go back to the OG style of Johnny Cage. 16 Bit described him playing more like his MK2 self than a total redesign like Skarlet and Jade. So no MK9 cancels or any of the crazy stuff this character used to have. BUT, he has things to compensate, of course.
So some updates from his recent iterations, the fireball is now a regular fireball (ala MK2 Johnny). His nutpunch now has some different properties depending on how you decide to spend the meter, but it's still a pretty consistent move to use as a combo extender. A lot of his strings seem based around kicks, including one string that is really easy to mash out for those of you who lack precision. In general, he doesn't have a lot of overhead/highs, so the idea is less about mix-ups and more about footsies and punishes.
Getting to loadout moves, he has this hook punch kind of move that you can use that has different properties depending on if it gets block. I believe they said level 1 is a high, level 2 is a mid and the final level is unblockable. His Ninja Mime parry is a parry, but it's a parry that last a long time and goes even longer if you decide to amplify it. The thing you see in the trailer where his hands glow yellow is a move that acts like brass knuckles and it gives you higher chip damage for a limited time.
For those of you who liked the arcing fireballs, you can get those back in a loadout as well. For those of you who liked the stunt double gimmicks from MKX, you can get that back in a loadout too. However, instead of a green energy Cage, you get Jim, his actual stunt double. Jim can do a few things, like come out and clothesline your opponent or hold them in place for a few hit.
After all that, we got a look at the Fatal Blow, which is unique to Johnny: you can charge it up to give it armor and you can cancel out of it. So if you have it ready, you can either spend it, or use it to keep your combo strings safe. So if you missed MK9 Johnny, you can probably piece him together with the right loadout as well.
Once the breakdown was finished, we got a special edition of Washed Up Warriors, featuring old school Johnny Cage master Dizzy playing 16 Bit. After some talk about past records and how Dizzy double flawlessed Derek in a MK9 tourney back in the day, 16 Bit showed off some more Skarlet against Dizzy. 16 Bit took the first game, starting the first in a years long comeback in the making. However, it was a short-lived comeback and Dizzy finished out game 2 with a wake-up knee special.
Moving on, the special announcement for this Kast was an online stress test starting March 15-17th for the US only. You can sign up for the Beta here, though the spots are limited. To be clear, this is NOT the pre-order Beta, this is a prep test for the Beta. I'll drop the link here. It's live and takes two seconds to fill out.
Closing us out, THE BELT BATTLE! Riding high from his dominating win last week, Tyler's Sonya faced off against Derek's Jade again in the runback. After a pretty good start, Derek was able to throw it all away to lose game 1. No Wheel of Khaos this week to keep things simple, which allowed Derek to take the next game. In our final game, Tyler pulled a risky move by switching over to Johnny Cage. The risk did not pay off, Derek won both matches and took back the belt this week.
So yeah, that's the Kombat Kast. Talk about Johnny Cage now. Or other things. Next Kast, they've confirmed that Kano is the character being shown off. That's sometime next week, probably Wednesday. We'll keep you posted on those details later.