A lot of people have been complaining about the damage counters not being in percent notation, but it's pretty obvious why presenting the actual damage done is a lot better for Injustice 2:
In Injustice 2, characters have different health points.
For example, Atrocitus has 1200 and Batman has 1000 (correct me if I'm wrong).
Let's think about it in this scenario:
Supergirl has a combo that does 300 damage. That is 25% of Atrocitus' max health but 30% of Batman's. It is a lot more convenient and more consistent to say that Supergirl has a 300 dmg combo rather than a 25% to Atrocitus/30% to Batman/27% to Aquaman/35% to Blue Beetle combo. (These percentages aren't necessarily true, I'm just using it as an example.)
so stop complaining about your "decimals"
In Injustice 2, characters have different health points.
For example, Atrocitus has 1200 and Batman has 1000 (correct me if I'm wrong).
Let's think about it in this scenario:
Supergirl has a combo that does 300 damage. That is 25% of Atrocitus' max health but 30% of Batman's. It is a lot more convenient and more consistent to say that Supergirl has a 300 dmg combo rather than a 25% to Atrocitus/30% to Batman/27% to Aquaman/35% to Blue Beetle combo. (These percentages aren't necessarily true, I'm just using it as an example.)
so stop complaining about your "decimals"