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Top 3 armor/wake up moves in the game?

Sup everyone! Whats your top 3 armor/wake up moves in the current version of mkxl? Heres mine...

Shinok shoulder charge mb
Sonya wake n bake (demo only)
Smoke phase mb

Feel free to post your reason as well!
 

Tweedy

Noob
Mystic's push, Possessed's overhead, Cassie's nutpunch, Morunful's db3, Raiden's vincinity blast, Dragon Naginata's pole armor, Ethereal's fade and Smoke's phase are all S tier wake ups/reversals. Some for different reasons. Cassie's nutpunch is unsafe, but it does 15% AND guarantees anything. Invincible as well.

Naginata's spinning kick is being heavily overlooked right now. It might be right there with Mystic and Possessed's armor.

Ethereal's fade is probably the best meterburn move in the entire game.
 

UsedForGlue

"Strength isn't everything"
I don't think wake up attacks can just be rated on their properties alone, even though it should work that way, like MB Phase by Mileena for example. A good wake up attack can be given to even non armoured or non invincible moves, like Kung Lao's Spin, Mileena's Roll, Reptiles Dash, Subs Slide, Errons Tackle (while block baiting slide)

These two wake up attacks are particularly good, these both work like MK9 style wake ups, you have to time your attacks right, and vs Mileena, you have to use only the correct mids, and she can roll under some of them...

When you bait a Kung Lao MB teleport, you actually allow him to get up off the ground at most ranges, and if you don't use the right normal or time your stuff properly, you can be raw spun, and if the opponent has a breaker, they can essentially use the spin as a sudo wake up, get it wrong, and then break. So, his spin can be used conventionally, and this is the case for most wake ups in the game. If you have a breaker and no real given wake up, then you might as well use a breaker to feed that move, slightly more expensive, but at least it gives you a wake up fall back.

Example: Quan's instant NJP attempt - stuffed - breaker.

But, what the hell:
1. Mystic EX Push (Also feeds into his gameplan, fear will allow him up normally)
2. Kenshi Possessed Overhead Slice (Pretty much safe, no risk, difficult to knock him down out of range)
3. Raiden MB Vacinity Blast (Safe on block, Mid, Hard to knock him down out of range and then wiff punish)
 

JerzeyReign

PSN: JerzeyReign
Mystic's ex push is number 1, 2 and 3. You can possibly bait the others for a possible punish but you're holding the push. And if you think you can go for the old school crossup on knockdown, nah breh, that hitbox will still snag you.
 

Tweedy

Noob
Why this? It's unsafe and nowhere near as good as the ones you mentioned


But my picks would be mystics push, possessed OH slash and ethereals fade
Is it really unsafe? Maybe i'm biased, because I don't think Kenshi can punish it at all.

It does 17% as well.
 
Mystic's push, Possessed's overhead, Cassie's nutpunch, Morunful's db3, Raiden's vincinity blast, Dragon Naginata's pole armor, Ethereal's fade and Smoke's phase are all S tier wake ups/reversals. Some for different reasons. Cassie's nutpunch is unsafe, but it does 15% AND guarantees anything. Invincible as well.

Naginata's spinning kick is being heavily overlooked right now. It might be right there with Mystic and Possessed's armor.

Ethereal's fade is probably the best meterburn move in the entire game.
glad you brought up cassie. that nut punch is a lifesaver
 

Pan1cMode

AUS FGC represent!
Ethereal ex fade
Mystic ex push
Relentless ex tele

Honourable mentions go to:
Raiden (ex vicinity blast)
Smoke (ex phase)
Possessed (ex overhead slash)
Pyro Tanya (ex dust)
Tremor (ex rock [flash parry])
Kano (ex up ball)
Demo Sonya (wake n bake)
Hollywood Cassie (ex nutpunch)
Naginata Tanya (ex pole stance)
Shinnok (ex shoulder)
Unbreakbale sub (ex slide)
 
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ShArp

Dedicated Broly main
Tremor's PRC - Basically an armored wakeup/launcher/reversal/mixup/pressure (jailing is possible too) tool for full combos. Oh and 100% save depending on into what you cancel it.
 

xKhaoTik

The Ignore Button Is Free
Is it really unsafe? Maybe i'm biased, because I don't think Kenshi can punish it at all.

It does 17% as well.
Yea it's -12. The slight pushback makes it a little hard to punish but it is punishable. The damage is nice tho but I feel like it doesn't compare to the other wake ups you mentioned
 

Wigy

There it is...
displacer #1 you can legit just teleport the fuck out of the corner half screen

Ethereal and mystic 2nd and 3rd.

Smokes teleport isnt that good i've found.

Stand back a little, grab if u see smoke and if u dont go in and attack, obviously theres more layers to it than that but i'd take it over mystics push which is the ultimate, get away. On hit its nuts, full screen and net health gained loss for opponent and meter it had to be one of the best.

The plus frames on possessed's df4 ex he cant really capitalise on well
 
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