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Things From IGAU That You Hope WON'T Make It In Injustice 2

Jaiyson

100% Jamaican
My greatest pet peeve about IGAU was the whiff normal after a capture state that lead to a vortex or unblockable unscaled damage. Batgirl/Green Arrow

OTG - whats even worse about OTG is the fact of choosing whether or not to make it cross up and not getting rewarded if its blocked cuz its SAFE.. Wonder woman

What are some things you guys hope wont make it over to Injustice 2?
 

Wetdoba

All too easy...
Running, standing reversals, smaller screen, walk ACCELERATION

Walk speeds were fine at max speed, it was the fact that some characters had to build up to that max speed, so walking back and forth basically did nothing since you werent building the speed up. Walk speeds should also vary based on the character archetype, not everyones should be good, aka dont give someone like Bane good walk speed
 
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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
The walkspeeds, hopefully they're normal this time.
Anti-airs to actually be observably good on release rather than patches later.
Unblockable interactables that do over 10% damage.
Characters that don't require you to use more than 3 moves to be effective.
Traited-Martian-like normals.
Disjointed/extended/ghost hitboxes.
60% combos from 50/50s.
 

Brack1sh

Chimpanzee that!
Slow walk speed, unblockable interactables, and low tier netplay need to be fixed. I would assume they keep up with the ggpo mkx netcode though so I'm hopeful
 

Briggs8417

Salt Proprietor of TYM
Unblockable interactables, less vortexes and variable block stun...that's about it. I would like actual buttons and links to make it in to kind of give more variety to the combo system. That is definitely just on my wishlist though and I don't see NRS doing that in any of their games.
 
Reactions: d3v
The walkspeeds, hopefully they're normal this time.
Anti-airs to actually be observably good on release rather than patches later.
Unblockable interactables that do over 10% damage.
Characters that don't require you to use more than 3 moves to be effective.
Traited-Martian-like normals.
Disjointed/extended/ghost hitboxes.
60% combos from 50/50s.
You forgot about grab immune, the one thing that killed Grundy
 

Dankster Morgan

It is better this way
I just started with Injustice in order to learn the next game easier, but here are my initial impressions of what I don't like.
1. Unblockable interactions are crazy
2. Characters walk too slow
3. Stages are too long. I think they need to find a happy medium between the injustice length and the MKX corner rape. I use a character in MKX that thrives on the corner, and it seems a little rediculous.
 

Crusty

Retired forever; don’t ask for games.
Sluggish walk-speed
Scorpion
Unblockable interactables that grant guaranteed OTGs mid-combo (unless they scale)
Generic OST that is not epic.
Green Arrow's abysmal build
 

Crusty

Retired forever; don’t ask for games.
My greatest pet peeve about IGAU was the whiff normal after a capture state that lead to a vortex or unblockable unscaled damage. Batgirl/Green Arrow
For a character like Batgirl it was stupid af. Green Arrow needed his though tbqh given how inconsistent his build was.