Unlike most bad match-ups in the game where you have some wiggle room to pull out a win, Blood God has some truly hopeless fights.Sub Zero, Sub Zero, and Sub Zero
Ex overhead is -15 or so. Saw Blade has always been safe on block, but has a gap.Wait, what the hell? DB1 MB is 0 on block? So the overhead EX sword is completely safe on block? I also noticed DF2 (saw blade) is -5, hence also safe. Wasn't that -6 before? War God Kotal, of course.
It's literally said that since day 1. I was kind of bummed out when I found out it wasn't actually safe.In the pause menu under special moves, it said EX overhead is 0 on block. Trust me, I stared at it hard for a bit because I couldn't believe it. Must be a bug?
Has anyone tested this. I went to the training room with WG against tempest lao. I turned on reversal with his ex spin, and I was able to immediately block after my db 1 ex overhead. The spin is like 6 or 7 frames. I would say that's pretty safe.It's literally said that since day 1. I was kind of bummed out when I found out it wasn't actually safe.
But yeah, multi hitting moves are often wrong. Remember raiden's -60 overhead?
I've personally tested it quite a few times. It's not safe. Either something has caused drastic changes, or you're doing it wrong. Is it possible you were spacing the ex db1 so that the spin whiffed? That's about the only thing I can imagine causing you to not get hit by spin.Has anyone tested this. I went to the training room with WG against tempest lao. I turned on reversal with his ex spin, and I was able to immediately block after my db 1 ex overhead. The spin is like 6 or 7 frames. I would say that's pretty safe.
Ex-spin whiffs when u do ex oh sword from max range, but closer and its not safe at allHas anyone tested this. I went to the training room with WG against tempest lao. I turned on reversal with his ex spin, and I was able to immediately block after my db 1 ex overhead. The spin is like 6 or 7 frames. I would say that's pretty safe.
Yeah, you guys are absolutely right. I kept my spacing a little farther back. that second launching hit is grossly unsafe. utilizing the df 2 seems to be a good alternative if you catch them blocking your b 121 / b 14 / 114 / or f1 b2 to give you the spacing needed (as long as they dont armor out the gap). this spacing typically baits the player to start pushing buttons or running towards you, but if you follow the df 2 into a db ex 1, it typically catches the oppenent and gives you a 30%+ combo.I've personally tested it quite a few times. It's not safe. Either something has caused drastic changes, or you're doing it wrong. Is it possible you were spacing the ex db1 so that the spin whiffed? That's about the only thing I can imagine causing you to not get hit by spin.
EX Overhead is -15 on block.In the pause menu under special moves, it said EX overhead is 0 on block. Trust me, I stared at it hard for a bit because I couldn't believe it. Must be a bug?
There is no "you guys" there's one guy and a string of people trying to correct him.How are you guys just now getting into this? EX OH has been known as punishable since week 1.
There's literally 3 dudes talking about EX spin as a punish and "the first hit being safe" (it isn't).There is no "you guys" there's one guy and a string of people trying to correct him.