What's new

Question - Cassie Cage Anti airs with Hollywood Cassie

Having problems dealing with jumping. Down 2 seems unreliable as well as flip kick. Any tips would be greatly appreciated.
 

Blewdew

PSN: MaxKayX3
Having problems dealing with jumping. Down 2 seems unreliable as well as flip kick. Any tips would be greatly appreciated.
Flipkick actually works great for me expect against jik. Her standing 1 is also pretty good especially against cross jumps.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
Flip kick for jip,
Down 1 for cross up punch
Flip kick for jik
And ex flip kick for cross up kick.
 

Jack Ashe

Jaded
Stand 1 is extremely effective against all cross over, it can be used in njp/njk and ji but Power Flip is easier
 
Last edited:

N-Zalo

Noob
For near ji(p/k) or crossovers s1. For far jik flip.
I´ve found that the most difficult attacks to aa are long range jips like kotal´s or kl´s, in that cases you either armor. block or backdash.

 

Blewdew

PSN: MaxKayX3
For near ji(p/k) or crossovers s1. For far jik flip.
I´ve found that the most difficult attacks to aa are long range jips like kotal´s or kl´s, in that cases you either armor. block or backdash.

KL jip is super stupid to aa. Even at mid range I don't even try that anymore. I find kotal's easier than KL's for some reason
 
Sometimes Cassie whiffs with her standing 1, she doesn't turn while doing her AA. Does it mean that I'm doing it too fast?
 

M.D.

Spammer. Crouch walk hater.
I use 33 as anti crossup.
Flip works against jumpins except vs Subzero, that BROKEN j1 goes right through it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Standing 1 is very MK9-like. Use it. I used d1 for cross ups when I was playing.