Stevie Steelz
I break muthaf****s...
To be honest with you, the online experience hasn't been that bad for me. There has been a few matches underwater, but in my opinionl it hasn't been any different for me than any other fighting game I play.
Exactly. It's also funny how everyone is like, "OMG UR MCDUNALDS KONEKTION IS GARBO BOYYYYYY" when it's likely the connection between those two individuals not getting along.Funny how these "fixes" always seem to suggest the iasue is with your connection and not with the game itself.
Considering like 5 people play Jason, we need to coordinate our pictures better lmao.To be honest with you, the online experience hasn't been that bad for me. There has been a few matches underwater, but in my opinionl it hasn't been any different for me than any other fighting game I play.
We aren't fooled -- you wanted that fiber internet anywayMKX: Playable Edition was just announced.
-MKX | $60
-KP1 & KP2 | $60
-Netduma Router | $200
-Fiber internet | $100 monthly fee
Just pay the intial $420, and you too can enjoy slightly below acceptable amounts of input lag!
Buy now!
I actually stopped maining him for a while, but I'm starting to work with him again a little lolConsidering like 5 people play Jason, we need to coordinate our pictures better lmao.
Tbh not sure how to do thatAre you using it to ban high ping matches?
That's what Max is doing. The router he has uses software dedicated to doing just that.Tbh not sure how to do that
I guess I should find out if its possible with mine too lolThat's what Max is doing. The router he has uses software dedicated to doing just that.
All part of the plan.MKX online. It's just a complete mess and the game will soon die.
You're reply is immensely false too, a Sheep will follow the other Sheep.Um, no, actually this will pretty much fix the problems with MKX Online, as they are all related to lag. I mean, you'll still get a bit of frame drop, and you'll still get the clueless wireless people every now and then.
But to say it doesn't help immensely is simply false.
Lol, whatever you want, guy. I could make a long post about how ping relates to online play, and how setting a ping range will definitely make MKX Online a ton better, but what's the point?You're reply is immensely false too, a Sheep will follow the other Sheep.
I could make a long post about networking and programming, plus the fact that I was a QA lead tester for 7 years for a Major Software/Hardware company with Microsoft Certified Qualifications and the rest. But hey, what's the point and this is TYM, which I would waste my time in so many ways and have better things to do with my time.Lol, whatever you want, guy. I could make a long post about how ping relates to online play, and how setting a ping range will definitely make MKX Online a ton better, but what's the point?
I'll just get people telling me that they should be able to play wireless from the moon with zero lag.
This is the game we have gentlemen. This is a legitimate work around. Does it make it offline? No. Does it make it better (by a great deal)? Yes.
Take it or leave it.
It does show that the fix wouldn't really be all that difficult. It very much simplifies the question to NRS, why?Or :
NRS could just add a ping meter so that you can filter the player list accurately.
But that's some expensive shit right there.
Better buy a new router indeed.