Shun DiYeah it was called Virtua Fighter 4: Evolution
Alright all you guys saying VF have you ever actually played or watched high level VF? Cuz believe me MUs & tiers are a thing in that series.Virtua Fighter says hi.
NRS games are impossible to have perfect balance in because they tend to give everyone radically different tools and playstyles. Even with hundreds of patches you just cant have an NRS game without top tiers and bottom tiers.
Well even like that. A zoner vs a rushdown. Give the zoner too much the other can never get in. Give rush down too much the zoner cant zone. So you give tbe zoner something to defend him self. Now the can defend and zone out the rush down.I guess I just can't see that.
With all the different movesets available (zoning, grappling, mixup etc) as well as interactibles, I don't see why it wouldn't be possible to have a perfectly balanced game while ensuring it was still diverse and fun.
I may well be completely wrong, but I would like to understand why I'm wrong if I am before I give up on this idea.
What is the key to a balance game? To me, it is simply ensuring that every character has an equal chance to beat every other character in the game. Or, that every character is equally viable against every other character.
I really don't think it would be impossible, but it would be a lot of work...
Yes and yes. There are tiers but all the characters are viable, which is what I thought the OP was talking about.Alright all you guys saying VF have you ever actually played or watched high level VF? Cuz believe me MUs & tiers are a thing in that series.
Even that is extremely debatable with how VF4 & VF5 evolved. Yeah you'll see a Low tier every now & then but it aint that often & usually they're bodied cuz MUs suck.Yes and yes. There are tiers but all the characters are viable, which is what I thought the OP was talking about.
BruhI think the best case is/was Blazblue. No one ever seemed to be limited by their character choice.
There arent really special moves, supers, X-rays etc. It is mainly normals and throws. The reason you've never heard of it is because 99% of the FGC finds it super boring BECAUSE it is more balanced than most. Which comes back to Haketh's point about how most people dont actually want a balanced fighting game.I'm not familiar with Virtua Fighter. How tame are the tools and playstyles in VF compared to an NRS game?
Not going to lie I forgot about Jeffry. Point taken.Even that is extremely debatable with how VF4 & VF5 evolved. Yeah you'll see a Low tier every now & then but it aint that often & usually they're bodied cuz MUs suck.
Was totally fine in vf4: evoShun Di
That's the right idea, and you are right, it would take a lot of work. In a game with 2 characters, you'd want to give both pro's and con's that don't make them worse than the other while still being distinctly different, right? That's not so hard. Add another, then you'd have to give the new guy tools to compete with the original 2, while giving them new tools to deal with the new character and also not becoming significantly better compared to the original. So on and so forth the more fighters you add. That's why Killer Instinct was really balanced when it came out (don't know how it stands now, haven't heard diddly about it in months) because it had like 8 guys. In this day and age, it comes down to whether or not you want a lot of cool fighters or not so many options, but more competitive options. And the casual consumer might not go for the latter when they can spend their $60 on the game that gives them more guys. The amount of time and effort going into balancing a game like MK: Armageddon isn't cost productive.I guess I just can't see that.
With all the different movesets available (zoning, grappling, mixup etc) as well as interactibles, I don't see why it wouldn't be possible to have a perfectly balanced game while ensuring it was still diverse and fun.
I may well be completely wrong, but I would like to understand why I'm wrong if I am before I give up on this idea.
What is the key to a balance game? To me, it is simply ensuring that every character has an equal chance to beat every other character in the game. Or, that every character is equally viable against every other character.
I really don't think it would be impossible, but it would be a lot of work...