Samsara
Resident Cynic
Taking a look at Predator, it wouldn't take one long to discover that he's got all the tools to essentially invalidate or at least significantly trounce Sub-Zero as a character--- at least that's what I feel:
1) He has higher damage output than Sub-Zero's most damaging variation, Cryomancer, at midscreen. His corner carry is absurd as well. He has better footsies the disks threaten space quite well. His mixups don't appear to have gender requirements.
2) His corner play in the Hunter variation is superior to that of Grandmaster. The land mine stays active and doesn't appear to suffer any kind of gender or breathing requirements. Ex version also appears to be working fine as well and doesn't seem to appear useless at all. Able to construct extremely ambiguous mixups by timing strings and normals in tandem with the low mine. This is simply not the case in GM.
3) Predator is essentially becomes Unbreakable Sub-Zero whenever he wants to be in any variation, minus the woefully risky ice shield. If one thing definitely can be said it's that NRS either deliberately allowed this to be the case knowing it would break the variation or they forgot about Unbreakable the minute they finished hobbling it together pre-release.
Am I reading too much in to this? Is it too early? Am I downplaying just a little too much? Because right now I'm doing no nonsense 35+% combos meterless with full corner carry, and setting up hard-to-blockables with Predator as we speak. I love Subby to death but Predator seems to be more reward for less hassle at the moment.
Thoughts?
Update: I recognize that Sub-Zero has mobility and wakeup potential, I'm just not sure how it stacks up against Predators toolset and potential. I'm trying to have good discussion so please no whining for nerfs or petitioning for patches for ANY character.
Also ice clone is 1/2 of a functioning move in 1/3 of what makes Sub-Zero a character. I think it's also important to discuss how Cryo and Unbreakable measure up to Predator as well to get the best answer either for or against my assessment.
Update: This will be my last revision for clarity; I assumed we'd limit conversation to viability in high level play. So that's target discussion.
1) He has higher damage output than Sub-Zero's most damaging variation, Cryomancer, at midscreen. His corner carry is absurd as well. He has better footsies the disks threaten space quite well. His mixups don't appear to have gender requirements.
2) His corner play in the Hunter variation is superior to that of Grandmaster. The land mine stays active and doesn't appear to suffer any kind of gender or breathing requirements. Ex version also appears to be working fine as well and doesn't seem to appear useless at all. Able to construct extremely ambiguous mixups by timing strings and normals in tandem with the low mine. This is simply not the case in GM.
3) Predator is essentially becomes Unbreakable Sub-Zero whenever he wants to be in any variation, minus the woefully risky ice shield. If one thing definitely can be said it's that NRS either deliberately allowed this to be the case knowing it would break the variation or they forgot about Unbreakable the minute they finished hobbling it together pre-release.
Am I reading too much in to this? Is it too early? Am I downplaying just a little too much? Because right now I'm doing no nonsense 35+% combos meterless with full corner carry, and setting up hard-to-blockables with Predator as we speak. I love Subby to death but Predator seems to be more reward for less hassle at the moment.
Thoughts?
Update: I recognize that Sub-Zero has mobility and wakeup potential, I'm just not sure how it stacks up against Predators toolset and potential. I'm trying to have good discussion so please no whining for nerfs or petitioning for patches for ANY character.
Also ice clone is 1/2 of a functioning move in 1/3 of what makes Sub-Zero a character. I think it's also important to discuss how Cryo and Unbreakable measure up to Predator as well to get the best answer either for or against my assessment.
Update: This will be my last revision for clarity; I assumed we'd limit conversation to viability in high level play. So that's target discussion.
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