I seen Deg get 37% while choosing which side, i know most chars can get that but its how many time she can consistently get. no a huge deal i guess just spit balling here, not saying what i want just guessing what NRS will do lol"Damage scale"? You're kidding right? Her damage is average at best outside naginata.
Wasn't that 37% one bar?I seen Deg get 37% while choosing which side, i know most chars can get that but its how many time she can consistently get. no a huge deal i guess just spit balling here, not saying what i want just guessing what NRS will do lol
Again, you've got to be shitting me.I seen Deg get 37% while choosing which side, i know most chars can get that but its how many time she can consistently get. no a huge deal i guess just spit balling here, not saying what i want just guessing what NRS will do lol
Maybe your right im not arsed to debate lolAgain, you've got to be shitting me.
It's difficult to do that with the current invincibility. For example, as Jacqui I'd up rocket predicting a ji forward tele, but the invincibility would phase right through. Similarly, as Kenshi I'd try and anti-air with a preemptive overhead swipe but they'd phase through it.I have a better idea. How about you start anti-airing the teleport with a preemptive standing 1 into combo or at least a d2 . When you start doing that consistently and she still seems broken to you i'll gladly grab my torch and join you in her being nerfed to the ground.
Her damage is fine, the problem is her mobility. I do not think making her teleport cost stamina is such a bad suggestion that it should be laughed at though. forward teleport is fine but some characters have very limited options to deal with a backwards teleporting tanya so maybe making that cost a bit of stamina is the answer. Every other character in the game has to pay for good backwards mobility so that sounds like a fair "normalisation" to me.I seen Deg get 37% while choosing which side, i know most chars can get that but its how many time she can consistently get. no a huge deal i guess just spit balling here, not saying what i want just guessing what NRS will do lol
I ultimately agree with this. You could tell that players were doing standing 1 AAs and more, but sometimes it would be inconsistent due to the invincibility it has. This showed with Gross and D. R.It's difficult to do that with the current invincibility. For example, as Jacqui I'd up rocket predicting a ji forward tele, but the invincibility would phase right through. Similarly, as Kenshi I'd try and anti-air with a preemptive overhead swipe but they'd phase through it.
The invincibility should be removed.
Once it's gone they have no excuse for sucking.
Every character has options to deal with a backwards teleport Tanya if you read that's what they're gonna do. Shocker that you might have to actually predict what your opponent is gonna do in a fighting game huh.Her damage is fine, the problem is her mobility. I do not think making her teleport cost stamina is such a bad suggestion that it should be laughed at though. forward teleport is fine but some characters have very limited option to deal with a backwards teleporting tanya so maybe making that cost a bit of stamina is the answer. Every other character in the game has to pay for good backwards mobility so that sounds like a fair "normalisation" to me.
Ive played mostly Tanya since she came out. She would still have the best mobility in the game even if my suggested backwards teleport normalisation were to happen. I like this game more then I like tanya and its pretty obvious that her teleport options could be a bit too good and i don't think removing invincibility would quite do it. Your obviously glued to your opinion so ill leave it at that.Every character has options to deal with a backwards teleport Tanya if you read that's what they're gonna do. Shocker that you might have to actually predict what your opponent is gonna do in a fighting game huh.
Her "shtick" is her mobility. I honestly can't understand why everyone wants every character to play like everyone else. The variety and difference in character strengths is what makes for a robust game. We finally have a character with good mobility and the first thought is, "my chacacter doesn't play like that, nerf it!"
If back teleport costs stamina, it just destroys pyro while not addressing the strength of Kobu which is ridiculous forward tele pressure from difficult to anti-air teles.Ive played mostly Tanya since she came out. She would still have the best mobility in the game even if my suggested backwards teleport normalisation were to happen. I like this game more then I like tanya and its pretty obvious that her teleport options could be a bit too good and i don't think removing invincibility would quite do it. Your obviously glued to your opinion so ill leave it at that.
You're wrong. Anyone who can stop Erron 50/50's or Lao ultimate rushdown temporarily needs to be normalized to Sheeva tier immediately.If back teleport costs stamina, it just destroys pyro while not addressing the strength of Kobu which is ridiculous forward tele pressure from difficult to anti-air teles.
If you make teleports cost stamina, you cripple her as a character. Raiden, D'Vorah, Cassie all got nerfs that didn't change their core gameplay, yet it's ok to destroy Tanya because she's not a rush down 50/50 character.
Pretty much every Tanya main agrees she should be nerfed. We just want to actually be able to play her after the patch unlike Scorpion in Injustice.Fyi, YOMI and Sonic Fox are actively trying to get Tanya nerfed before EVO because she's broken and could ruin how our game is viewed. It's not just "scrubs crying".
source?Fyi, YOMI and Sonic Fox are actively trying to get Tanya nerfed before EVO because she's broken and could ruin how our game is viewed. It's not just "scrubs crying".
If MKX at Evo looks like Injustice did because of Tanya, its going to kill the scene for the game outside of the standard core. MKX has been a real chance for the competitive MK scene to expand, but...Fyi, YOMI and Sonic Fox are actively trying to get Tanya nerfed before EVO because she's broken and could ruin how our game is viewed. It's not just "scrubs crying".
Tanya vs sz is pretty manageable post patch. Clone stop forward teleport, etc... It was the old ex teleport that gave him issues. I had little problem with her teleport in pools. That being said, its too much. They counted to 1000 before one got punished.DJT being able to shut down teleport pressure pretty consistently shows that it is possible.
And to squash out any counterpoints that may arise about DJT's ease of being able to do so being because of Lao's spin, he was also able to do it with buttons while playing both Sub-Zero and Lao. Also there were many other people consistently punishing her teleports with buttons, most memorable being Honeybee.
Having said that it probably still needs slight tweaking in some regards, but the people who did their homework or that had the match up experience were able to counter it fairly well.
Depends how much stamina were talking about. but i don't want to talk any further about the stamina thing because it was just a suggestion backed with what i believe to be reasonable points. Not saying thats th only way to go. Also, in Tanya's case it is her core gameplay that is the problem.If back teleport costs stamina, it just destroys pyro while not addressing the strength of Kobu which is ridiculous forward tele pressure from difficult to anti-air teles.
If you make teleports cost stamina, you cripple her as a character. Raiden, D'Vorah, Cassie all got nerfs that didn't change their core gameplay, yet it's ok to destroy Tanya because she's not a rush down 50/50 character.
Its true, we ALL agree she's too muchsource?
Even grounded teleports? That would be silly.Tanya vs sz is pretty manageable post patch. Clone stop forward teleport, etc... It was the old ex teleport that gave him issues. I had little problem with her teleport in pools. That being said, its too much. They counted to 1000 before one got punished.
Normal teleport needs to take stamina. Say anything you want, most tournaments will look like this if nothing is done.