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Jump Attacks vs AA in MKX (part 1)

I feel that jumping in on MKX as opposed to MK9 has been toned down. In MK9 the characters auto-corrected themselves to your opponent's position fairly quick so that whenever you jumped over an opponent you were more like to get your jump in punch/kick whether it be on block/hit.
 

big j gleez

Mains: Not Sure Right Now ...
A lot of the cast have slow-ish or terrible hitbox uppercuts.

ferratorr struggles to antiair, i just end up spamming d1, but then characters with good jump in's can read that an JK into air specials (scorpion etc)

also you shouldn't NEED armoured specials to get out of something that goes 3/4 screen with some characters and starts a combo.
Ferratorr also has a NJP that spans 2/3 screen. You should never be able to jump in on FerraTorr unless you have already lost the neutral game battle and are on the ground.
 

Wigy

There it is...
I feel that jumping in on MKX as opposed to MK9 has been toned down. In MK9 the characters auto-corrected themselves to your opponent's position fairly quick so that whenever you jumped over an opponent you were more like to get your jump in punch/kick whether it be on block/hit.
If any character in MK9 has kotals JIP they would jump in the tier list like 3 spaces. lol
 

Wigy

There it is...
Ferratorr also has a NJP that spans 2/3 screen. You should never be able to jump in on FerraTorr unless you have already lost the neutral game battle and are on the ground.
Do you use ferra torr. If you use it at the start or the end of the animation it just cancels and u do nothing, you can only NJP at max height. Don't get me wrong its great but not practical as an antiair on reaction, on read its great.

Not to mention, i use lackey
 

Wigy

There it is...
I play scorpion and scorpion getting a good j3, air-to-air ev

his air-to-air conversions are really good
Yeah dude, have to say. You cannot comment on any issue pertaining to air control when u play scorpion. He might as well be hawkgirl.

And on kotal? Yes.. i know. Not sure what your point is.
 

jackempty0

Born on a Monday
I'm honestly kind of sick of every answer ppl want to give for an excuse is "you can armor it". That's not a fucking answer, nor will i ever accept that as being okay as having to spend a bar to expose fraudulance in someone's poor choices in a fighting game. aa's on read / reaction should be easily punished without meter. otherwise just take gravity off completely and make the stages in outer space. This game isn't marvel so it shouldnt play like that.
well then your way of thinking is wrong. obviously jumping isnt a fraudulent choice in mkx
 

big j gleez

Mains: Not Sure Right Now ...
Do you use ferra torr. If you use it at the start or the end of the animation it just cancels and u do nothing, you can only NJP at max height. Don't get me wrong its great but not practical as an antiair on reaction, on read its great.

Not to mention, i use lackey
I have use ferratorr but I dont main. I know you can keep a person out quite well with FT. Those tools are at a level of very few on the cast. I just feel that having those tools to keep someone out as well as having intense anti air would be too much for one character. I feel like many of these characters are made a way for a reason. Certain characters lack certain things because other things are so good.
 

Wigy

There it is...
well then your way of thinking is wrong. obviously jumping isnt a fraudulent choice in mkx
It takes poking + footsies half out of consideration in this game, how is that not fraudulent for something thats crazy effective.
 

Shark Tank

I don't actually play these games
So was Smoke's in MK9.
This thread is debatable. The only thing objective here is Kotal has a godlike ji1 and a bad uppercut. But he has an aa grab.
Kotal's aa grab is a combo tool, you're not aa ing with it
 
Yeah dude, have to say. You cannot comment on any issue pertaining to air control when u play scorpion. He might as well be hawkgirl.

And on kotal? Yes.. i know. Not sure what your point is.
Yeah dude, have to say. You cannot comment on any issue pertaining to air control when u play scorpion. He might as well be hawkgirl.

And on kotal? Yes.. i know. Not sure what your point is.
I hadn't even realized that comment finished. I was just saying how scorpion had easy conversions off j3 and I was just recognizing kotal's good air-to-air conversions.
 

Wigy

There it is...
I hadn't even realized that comment finished. I was just saying how scorpion had easy conversions off j3 and I was just recognizing kotal's good air-to-air conversions.
Sorry my reply came off dickish there didn't know what u were on about, and the scorpion comment was aimed at somebody else got u mixed up with somebody in the comments.
 

jackempty0

Born on a Monday
It takes poking + footsies half out of consideration in this game, how is that not fraudulent for something thats crazy effective.
thats the way this game works. just because you dont like it, doesnt make it terrible.
 

Wigy

There it is...
thats the way this game works. just because you dont like it, doesnt make it terrible.
When something, which requires no meter, execution or stamina, has a grossly skewed risk reward and also bypasses the area of the game which requires most execution and reads.

How is that not terrible?
 

Wigy

There it is...
No, you are not aaing with it, by the time you react with it you'll lose to most jump ins. I have tested it
One of the few characters i've got no issues AA'ing with.

Not sure if you're doing something differently or its one character in particular who has a stupid JIP hitbox (kotal mirror probs lol)
 
I once tested Mileenas roll vs subzeros JIP and it was inconsistent as fuck. 60% of the time roll would beat the JIP, 40% wouldn't. I guess it depends where exactly the JIP lands, if for example he lands it just above the roll he will win, but the problem is no human can actually do it at the right time every time, which in practice makes it random whether roll will antiair or not.
 

Shark Tank

I don't actually play these games
One of the few characters i've got no issues AA'ing with.

Not sure if you're doing something differently or its one character in particular who has a stupid JIP hitbox (kotal mirror probs lol)
It'll beat jump ins from non-typical ranges(far jump ins) and shitty jump punches. Near sweep distance it's very unreliable and usually loses, don't believe me ask quarkk
 

RelentlessOhio

Divekick x 1000
I once tested Mileenas roll vs subzeros JIP and it was inconsistent as fuck. 60% of the time roll would beat the JIP, 40% wouldn't. I guess it depends where exactly the JIP lands, if for example he lands it just above the roll he will win, but the problem is no human can actually do it at the right time every time, which in practice makes it random whether roll will antiair or not.
That requires insane reads and her roll has always been unsafe. You should be able to punish it regardless.