Afk Skinny
3D Krusader
They fixed Jacqui, thank goodness, and I'm happy for Kenshi and Kitana, glad Mileena got faster start up, but I want a more consistent d1
Raiden's F1 is no longer a mid, it's a high now.
Call me a noob, but what difference does it make? Also, the gif is awesome, no pun intended.
This.These Erron nerfs make no sense. Sand was already super punishable and left you point blank, and if 21122 is left unchanged then he still has crazy tick throws regardless if we get no oki off his command grab.
http://community.wbgames.com/t5/Latest-Updates/Hotfix-6-1-15/ba-p/534237
- Erron Black - Tackle is now -2 on hit (down from +20)
- Raiden – F1 is now a high
Bro, NRS doesn't take tym into account for buffs/nerfs. We're nobodies here
Gee, I wonder what kneejerked NRS into making these changes....
Fuckin' armchair critics and their peer pressure...
Call me a noob, but what difference does it make? Also, the gif is awesome, no pun intended.
Mileena couldn't punish with her 8 frame Roll from certain ranges. I guess they wanted it to be a more stable punish across the board.Sand was already super punishable and left you point blank
Watch Combo Breaker or MWCI'm still fairly ignorant about game mechanics so can someone explain what is the significance of Raiden's F1 being a high?
You can duck it now, which means you aren't trapped in blockstun forever if you don't have a low profiling move.I'm still fairly ignorant about game mechanics so can someone explain what is the significance of Raiden's F1 being a high?
It means you can neutral duck it.I'm still fairly ignorant about game mechanics so can someone explain what is the significance of Raiden's F1 being a high?
Yeah she would've been raiden if they didn't Nerf it. It was +2 pre patchAm I reading this correctly? Kitana got NERFED?
Edit: Oh ok, they made B1 faster so they made B1,4 slightly negative. That's fair.
I wouldn't mind if the 21122 shenanigans were removed, but now all oki after our main combo ender is gone. Really bummed about this, oh well.This.
Nerf tackles HIT advantage and sand toss even though that was easily full combo punishable on block.
Disregard all the bs surrounding 211 string(s), +8 sand ball for a second free 50/50, and the "tick throw"/be hit 50/50 during combo strings on block.
I like some of these changes for sure, but can't help but be incredibly upset at this.
Not many people are going to use Sand from that far, but you have a point. I don't mind this change.Mileena couldn't punish with her 8 frame Roll from certain ranges. I guess they wanted it to be a more stable punish across the board.
No one needs to know, edit your post quickly.These Erron nerfs make no sense. Sand was already super punishable and left you point blank, and if 21122 is left unchanged then he still has crazy tick throws regardless if we get no oki off his command grab.
The oki was part of the problem though. The tick throws weren't that bad except they guaranteed another 50/50 practically.These Erron nerfs make no sense. Sand was already super punishable and left you point blank, and if 21122 is left unchanged then he still has crazy tick throws regardless if we get no oki off his command grab.