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What are your serious opinions about Mortal Kombat X?

WakeUp DP

GT MK OshTekk.
Block breaker only being one bar would be kinda too good for this game. I guess I'd be fine with them making block breaker cost one bar and a half of another. So essentially half of your super meter if it's full. Otherwise I don't really see a big deal with how they are now. Stage sizes are fine, IMO. Anti airs also seem fine to me.
Thanks. Well I just think that why block break when u can guess and if u guess wrong just combo break? Or let go of block and break?
 

Crayraven

Mortal
Block breaker only being one bar would be kinda too good for this game. I guess I'd be fine with them making block breaker cost one bar and a half of another. So essentially half of your super meter if it's full. Otherwise I don't really see a big deal with how they are now. Stage sizes are fine, IMO. Anti airs also seem fine to me.
Hmmm can't say I agree. What is the point of a anti air when normal jump attacks stuff it? Maybe I'm just too use to street fighter, but in that game anti air means anti air.
 

STRYKIE

Are ya' ready for MK11 kids?!
First of all I heavily dislike tekken.

Secondly,
The title of this thread is
WHAT ARE YOUR SERIOUS OPINIONS ABOUT MORTAL KOMBAT X?

Now kindly let me share my opinion and shut the fuck up.
You replied to a comment stressing the presence of 50/50s in multiple other fighting games and tried to be an apologist towards the risk/reward economics of them in MKX. You left egg on your face by failing to realize that the reward part for blocking them in MKX is still much higher than most, if not all of the games he listed. Calm yo' fucking tits son.
 

AK L0rdoftheFLY

I hatelove this game
Im not sure how those two go together... The only 3/4 screen normals I can think of are Takeda's, and they certainly don't lead to 50/50s. The longest normal that leaves enough advantage for a 50/50 is some d1s, and those are pretty close range.

The only other thing I can think of is some characters can end blockstrings in 50/50s, Like Goros 112 and 11 low fireball in tigrar fury. But those both just lead to knockdowns so I doubt that is what you are referring to...
There are literally so many lows and overheads in this game it makes my head spin. Not every normal leads to a 50/50. Not what I am saying. I'd give you examples but I'd rather just state my opinion and move on. I don't need to convince anyone. It's just how I feel. Let MKX play out and I hope I'm wrong.
 

AK L0rdoftheFLY

I hatelove this game
You replied to a comment stressing the presence of 50/50s in multiple fighting games and tried to be an apologist towards the risk/reward economics of them in MKX. You left egg on your face by failing to realize that the reward part for blocking them in MKX is still much higher than most, if not all of the games he listed. Calm yo' fucking tits son.
And then your response was tekken. Get outta here man. My tits are super calm
 

CrimsonShadow

Administrator and Community Engineer
Administrator
You're right, I've played the character since day one and just tested everything you said, but I have no idea what I am talking about. :rolleyes:

If you block a puddle backdashing beats both options, as well as armoring out. D4 you can even d1 out of her pressure.

SHe's really good, but you are exaggerating.
If you block a puddle and backdash, and D'Vorah does run up f22, the 2nd hit often hits you and you lose 40%. And the low is two quick hits which can actually stuff some armor. If you're backdashing and she wants to be completely sure, she can just do run up f112, and you'll have to guess the 50/50 after anyway.

Again we're talking around half screen or just inside, not from fullscreen.

And aside from all that, if you keep trying to armor out, she could just run up and block, let you waste the bar, and then do f112 into the 50/50 in the best case that your armor was safe; 45% punish into a mixup assuming it wasn't. One thing that's consistent about her is that you're just going to have to hold her mixup at one point or another.
 
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WakeUp DP

GT MK OshTekk.
Hmmm can't say I agree. What is the point of a anti air when normal jump attacks stuff it? Maybe I'm just too use to street fighter, but in that game anti air means anti air.
Well in this game you AA on anticipation not on reaction lol. But you can also backdash a jump in a punish it tho it's really hard in this game.
 

LavaG

Representing Gamers Republic GH
I agree with REOs post earlier on in the thread. Best NRS game to date. I think the spacing and footsie game with run cancelling will really seperate good players and bad players. And the 50/50s will expose players who have bad defense. Its a ton of fun.
the fact that you hit me with a 50 50 doesn't mean I hv bad defense , lol. I just guessed wrong in most cases
 

Matix218

Get over here!
As I have said before, replace the name of the game with "Injustice: Gods Among Us 2" and switch the Mortal Kombat characters with DC characters and half of the community would insist the game is garbage for the same reasons many consider Injustice garbage. The reality is that Mortal Kombat X plays closer to Injustice, which, again, many in the community consider garbage, than to Mortal Kombat 9, which many in the community consider a highly unbalanced but honest fighting game that rewards the superior player. In other words, the vast majority of posts and opinions in this thread are purely biased diarrhea feces.

If you disliked the 50/50 mix ups in Injustice, why do you like them in Mortal Kombat all of a sudden? I know the answer to this question so there is no need to answer.
i just agreed with a dave post!
 

WakeUp DP

GT MK OshTekk.
the fact that you hit me with a 50 50 doesn't mean I hv bad defense , lol. I just guessed wrong in most cases
They have to put you in a situation to set up that 50/50 mix up. They gotta open you up for it and even if they do you can always armor launch them or break if u get hit by it.

You guys do realize that not all fighters got combo breakers right?
 
50/50's and mixup characters are fine but give more love to other playstyles like zoning, rushdown and if there is more zoning in the game you would also need more anti zoning characters.

Imo a rushdown character needs to have better frame data than mixup characters or zoning characters. This doesn't always seem the case in mkx. Give the faster mid jabs to rushdown characters or anti zoning characters. Why would a mixup heavy character also get to have the fastest jab in the game? Rushdown characters should use grabs to open people up. Yes, but they should actually give strings that are like neutral or slightly + on block or -2 on block at most that would actually allow these characters to implement more grabs into their games. Imo they should also give rushdown characters better chip on normals.

Zoning, the frame data on the zoning doesn't seem to be that great for some characters and there are just some projectiles in this game that just have horrible recovery.

It also seems to me it is not a viable strategy to sit on your lifelead in this game because you can't really lame people out in this game. Its more about getting your dirt in before your opponent does.

Imo the problem most people have is not that there are 50/50's in this game, but some characters who have these 50/50's also happen to have better tools than other characters outside their 50/50's. I am talking about better frame data on normals, better range on normals, better movement, better anti zoning, better zoning , better meter gain etc.
 

Zoidberg747

My blades will find your heart
If you block a puddle and backdash, and D'Vorah does run up f22, the 2nd hit often hits you and you lose 40%. And the low is two quick hits which can actually stuff a bunch of armor.

Again we're talking around half screen or just inside, not from fullscreen.


If you block a puddle and backdash, and D'Vorah does run up f22, the 2nd hit often hits you and you lose 40%. And the low is two quick hits which can actually stuff a bunch of armor.

Again we're talking around half screen or just inside, not from fullscreen.

And aside from all that, if you keep trying to armor, she could just run up and block, let you waste the bar, and then do f112 into the 50/50. One thing that's consistent about her is that you're just going to have to hold the mixup at one point or another.
That shit is super hard to convert off of, and depending on the character(male/female) she may not be able to convert it. But for argument's sake, let's say a Dvorah can combo off the second hit of f22 everytime(she could be able to, my execution is not the best):

1. Ask yourself why you are getting hit with puddle in the first place. Did she end a string with it? You can armor through or do forward advancing moves. Did she do a meaty setup? Delay wakeup, then backdash as soon as you get up. Did she trade with your move? DOnt throw out that move in the danger zone? Did she just randomly throw it out? Be better prepared for it.

2. That would mean she would have to go for f22 every time in order to catch your backdash. So if you DONT backdash you can armor/poke out of her pressure and reverse it. So now its a two way guess of what you are going to do and what she is going to do.

3. If she does b12 it is off of a read. She has to decide whether she is going to do b1 run cancel or b12. Most players will even have to do b1 WGC 212 because b1 is not hitconfirmable. So you can either backdash or Armor. Yes she can beat these options, but if she guesses wrong you can either punish b12 whiff for a full combo, punish the 212 pressure, or armor through her attacks.

I understand where you are coming from, but you have to understand that the things you are talking about require the Dvorah to read what you are going to do, and if she screws up she can get punished.

As for f112 WGC being +16, that is dumb. I will not deny that and think the plus frames should probably be reduced.
 

LavaG

Representing Gamers Republic GH
They have to put you in a situation to set up that 50/50 mix up. They gotta open you up for it and even if they do you can always armor launch them or break if u get hit by it.

You guys do realize that not all fighters got combo breakers right?
They have to put you in a situation to set up that 50/50 mix up. They gotta open you up for it and even if they do you can always armor launch them or break if u get hit by it.

You guys do realize that not all fighters got combo breakers right?
Yep, but even if there are 50 50s, one option shd lead 2 vry mediocre damage, i'll say max of 15%
 

Matix218

Get over here!
i love the game but not as much as i loved mk9 (at least so far)
still getting used to the game and the many 50/50s and toned down anti airs but there is still a ton to love about the game. i anticipate the game being very exciting to play and watch once the game gets more fleshed out. i hope it is as exciting as mk9 was when it is all said and done
 

Zoidberg747

My blades will find your heart
Your "facts" are super debatable
Not really. A majority of 50/50s in MKX are punishable. Just because something cant be punished by every character does not mean its unpunishable.

You guys dont have to like the game but you can't get mad when we try and argue with the statement that MKX is a 50/50 game. A lot of us don't feel that way and are saying why... I don't see what is wrong with that.
 

haketh

Champion
Loving the game & loving how easy the game shows me who's really awful at playing FGs if they think the game is all 50/50s, no neutral, & scrubby. Where all y'all talking about how you can scrun people out with endless 50/50s in this game beating out Foreverking, Fox, REO, & others? Where these random Top 8s you'd expect from a game with "No Footsies".
 

AK L0rdoftheFLY

I hatelove this game
Not really. A majority of 50/50s in MKX are punishable. Just because something cant be punished by every character does not mean its unpunishable.

You guys dont have to like the game but you can't get mad when we try and argue with the statement that MKX is a 50/50 game. A lot of us don't feel that way and are saying why... I don't see what is wrong with that.
Those are not even the facts he was presenting that I said were debatable.
 

AK L0rdoftheFLY

I hatelove this game
Loving the game & loving how easy the game shows me who's really awful at playing FGs if they think the game is all 50/50s, no neutral, & scrubby. Where all y'all talking about how you can scrun people out with endless 50/50s in this game beating out Foreverking, Fox, REO, & others? Where these random Top 8s you'd expect from a game with "No Footsies".
Nobody is saying it like that...what your doing is lumping a few bad posts in with legitimate reasons why we may dislike the current meta and flow of the game.