PwnStar
Noob
Already been somewhat mentioned but I'm shedding more logic on it. So a few characters have moves that allow them to go through clone without shattering it, as in they just flat out negate its hitbox. The most common example is Raiden's Superman move. It will ignore clone anytime Subzero is close to the clone, whether it is blocked or hits. This suggests that either some moves are glitched inherently to ignore hitboxes or more likely that if a move with an absurd hitbox comes into contact with the clone and subzero in the same frame, it will negate clone's hitbox. HOWEVER, if the character leaves the clone's hitbox, it will reactive. This was observed when I made a clone, Raiden Superman'd through clone and was blocked, popped in the air from being blocked (leaving the clone's hitbox), and then being frozen on the way down when he retouched the clone.
This REALLY needs to be fixed. I'm ok with armor, back teleports, and multi hitting projectiles punishing clone...but this is ridiculous. Raiden sometimes gets frozen and other times not and it becomes VERY inconsistent to determine if clone will work or not. There's no reason why a full screen non-EX Superman should punish clone. (Also Raiden in general could use some hitbox adjustments since he might as well be a Marvel character with how disconnected his hitboxes are from where his hands actually are...or at least make some lightning animation to dictate where the hitbox really is)
This REALLY needs to be fixed. I'm ok with armor, back teleports, and multi hitting projectiles punishing clone...but this is ridiculous. Raiden sometimes gets frozen and other times not and it becomes VERY inconsistent to determine if clone will work or not. There's no reason why a full screen non-EX Superman should punish clone. (Also Raiden in general could use some hitbox adjustments since he might as well be a Marvel character with how disconnected his hitboxes are from where his hands actually are...or at least make some lightning animation to dictate where the hitbox really is)