PunkMafia83
PSN: YaRnToNpUnKMAFIA
I love how people moan about walk speed when block dashing was in mk9
Deathstroke's Sword Spin is not fully invincible at all and can be stuffed. It's also punishable but only by Flash and Zatanna so that's kinda whatever.Every safe, fully invincible, meterless wakeup in this game should. not. exist.
Shoutouts to Deathstroke's Sword Spin for being extremely bullcrap in this regard since it's also multi-hitting.
If MKX doesn't have this crap, I will never touch Injustice again once it comes out.
I think horrible is a strong way to put it, also when you're going to close out that last bit of damage and your opponent has a clash the metre game comes into play. Speaking as a Grundy main I feel the clash system works against him a lot but it's still a decision to make in match like any other. If I'm going to close out that last bit of damage I can make my opponent clash and chose to spend my metre as well to ensure he doesn't get any life back or I make the commitment to try and take that last bit of life with single hits.The clash system is a horrible design. While it leads to a handful of interesting moments, it leads to one problematic situation that just defies logic. When Player A has 80% of their life, and Player B has 20% for example.
Player A has to hit Player B 4 to 7 individual times, avoiding second hits, just because it´ll give B a chance to regain 30% of their health. And in doing this, they put themselves at constant risk of losing their entire health lead. How many stupid comebacks have we seen just because one player wasn´t allowed to hit the other character more than once for the rest of the match?
At any range where Lex can stuff it by one of his normals, he will get destroyed by a Sword Flip. That's the issue.Deathstroke's Sword Spin is not fully invincible at all and can be stuffed. It's also punishable but only by Flash and Zatanna so that's kinda whatever.
I's agreeShazam's Trait is amazing and broken at the same time. @Clark Luthor Would you agree? And anyone else who has seen me play Clark would you agree?
Footsies are there, pokes aren't. There's a difference.No footsies.
- Joker's not as bad as everyone says he is.
I think everything that makes Flash a good character has been found. I also think there's potentially some gimmicky resets/setups that could still be discovered or tech rollable setups that some people love but I think are pretty much useless. Basically, I doubt any new tech on Flash will interest me.
- Flash probably still has more untapped potential (do you agree, @HoneyBee ?).
Why?I get bored really quickly.
Clash is better designed than any other "comeback" mechanic out there. The scenario you illustrate requires the losing player to have and be willing to sacrifice an entire stick of butter to recover their life. Wether by meter cost, or life cost, you (as the aggressor) are taxing the opponent for using it. More over, you can use your own meter to make it even more costly for them. Last, and certainly not least, you also have the exact same option. Even if your opponent scores a four bar recovery on you and you pay nothing, all you have to do is take a hit and do the exact same thing because now they are bone dry.The clash system is a horrible design. While it leads to a handful of interesting moments, it leads to one problematic situation that just defies logic. When Player A has 80% of their life, and Player B has 20% for example.
Player A has to hit Player B 4 to 7 individual times, avoiding second hits, just because it´ll give B a chance to regain 30% of their health. And in doing this, they put themselves at constant risk of losing their entire health lead. How many stupid comebacks have we seen just because one player wasn´t allowed to hit the other character more than once for the rest of the match?