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Tech Midscreen T.O.D, Easy meaty Heat Zaps, new 50/50s, and more! -By DarksydeDash and Skeezer12

DarksydeDash

You know me as RisingShieldBro online.
Hey guys I'm back! Did you miss me? :p Ether way have some "Kryptonian Tech!" Yeah I know I stole that name from Pig, deal with it! Post any questions you have so I can try to clear up any confusion.


Please Note:
-The Easy Meaty Heat Zap can also be done after a f23, f23, f2, low scoop, 1, MB breath, b3, f3.

-The whiffed rising grab reset can also be done by ending in b23 after low scoop.

-The overhead portion of the whiffed rising grab is a 50/50 in itself. You can just to slightly jump forward to keep your opponent cornered or neutral jump for a non-crossup that keeps corner placement as well.

-The crossup breath bounce cancel combo can be done also after 223, dash, f23.

-Still trying to figure out an alternative without a bounce cancel.

-Air dash mixups on a frozen opponent are highly ambiguous due your opponent not being in their "normal freeze state."


If anyone can record in better quality Id appreciate it.

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DarksydeDash

You know me as RisingShieldBro online.
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Shaazzyam

undefeated online evo champion
Man. It bothers me that Superman players still don't do 11, then S3 scoop after S3 Heat Zap in the corner.
 

DarksydeDash

You know me as RisingShieldBro online.
Man. It bothers me that Superman players still don't do 11, then S3 scoop after S3 Heat Zap in the corner.
Purpose was to show a heat zap that can't be ducked in the corner which is +20. If your opponent is dumb enough to not block, the match is already over.
 
awsome combos espcially the last 3. my only question is how many of these can the opponent tech roll out of? if any at all
 

DarksydeDash

You know me as RisingShieldBro online.
awsome combos espcially the last 3. my only question is how many of these can the opponent tech roll out of? if any at all
Midscreen divedombs like the first 1 punish and prevent tech roll attempts as the annimation doesn't even get to start. The midscreen TOD ends in a hard knockdown so they must guess left or right. Same applies to the empty Rising Grab 50/50 low variant where i ended in b23 another hard knockdown.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
That MB Breath one is tight! With the 3 xx Rising Grab couldn't you use B23 xx RG instead for a HKD?
 

xQUANTUMx

Twitter: @xxQUANTUM
Man. It bothers me that Superman players still don't do 11, then S3 scoop after S3 Heat Zap in the corner.
10/10 rule man. Which is relative to the player. Would I sacrifice 3-4% for NEVER dropping in tourney? Of course I would. Is your execution the same as mine? No. If you can do all that 10/10 and not drop it, then kudos.