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Injustice Patch 1.07... what should it include?!

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Eldriken

Guest
I will always respond to intelligent posters and posts. (The other nonsense will get me too often as well though :/ )

I would be curious as to what people would think about giving Doomsday a safe WU option. What MUs does it legitimately impact? Bane?
There might be some serious advantageous benefit from this that I am not seeing. I don't play Doomsday, so I am not completely certain.

This is why people who make length lists tweaking several knobs on several characters cannot be taken seriously. (I am not saying you)
This wouldn't help against Bane because, from what I've come to notice, Doomsday gets knocked out of Up Venom as a wake up before he even gets a chance to MB it. That may just be an execution error on my end and I'm not getting the MB out fast enough.

I'm sure a lot of folks would NOT agree on Doomsday having a completely safe wake up option because knocking him down is what people have to look forward to due to his wake up options being ass (just not Batman tier ass :joker:). It's all they really have to look forward to. If they lost that, Doomsday would just become much more fearsome.

But, in all honesty, it's not something that he necessarily needs. It's more along the lines of something I would like.
 

F4tal

Apprentice
Aquaman:
- Punishable Trident Rush, MB as well
- More start up frames on from the deep.

Scorpion:
- Either faster start up on hell fire
- j3 back to original hit box
- j1 better hit box on his foot so he can actually land his jump in
- mb teleport punch is -5

Black Adam
- Dive kick goes back to pre patch
- lightning bolt goes back to pre patch

Martian
- Orbs disappear when hit
- Trait has longer recovery

Batgirl
- needs meter to continue her vortex

Sinestro
- push block gets rid of one trait shot.

Zod
- Can't use trait while hes in hit stun

This is off the top of my head.
No.
 

imblackjames

Ive seen the leprechaun
If there was a patch i still think a his lance could use a damage buff (1% per level) and his 2,1,3 string should be a hkd

Green arrows ice arrow should scale alot less and his fire arrow should do more chip damage

Jokers parry should with as a wake up attack and rehearsal. And his thrown canister should be faster and an oh

Cyborg should have 1 hit of invulnerability on his trait
 

xKhaoTik

The Ignore Button Is Free
I know I troll and say I want air daggers and trait cancels back and blah, but in all seriousness, I just want a bigger hitbox on Iceberg. Its so garbage.

And for the love of God, NERF WONDER WOMAN!
 

lm Tweakk

#BuffAntiAirs
Flash .
doesnt built his whole bar back when performing a trait combo w/LK
no push back on regular LC
less hit stun from Lk +10
mb LC can no longer be ducked hits mid
trait combos do less than 50%
GPound -6 (MB +6)
That would literally destroy the character!
 

WakeUp DP

GT MK OshTekk.
Buff D2 AAs, walk speed and wake up attacks. Specially batmans wake ups :DOGE
 
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WakeUp DP

GT MK OshTekk.
I think you're overlooking the fact that KF is almost unquestionably top 10.

Strong 50/50s? check
Multihitting projectile? check
70%+ combos? check
Safe wakeup? check
1 frame parry that leads to 70%+? check
6 frame +2 d1? check
Stupid trait damage? check
Full screen tracking move that can be converted into vortex? check
Best (or near best) backwards mobility with iabd? check

Level up.
Dude it was a trap and you fell for it.
 

its_ezie

Apprentice
otg resets are fine and dont need to be patched tf lol. if you gonna patch 1 otg setup you might as well patch them all. idk about this batgirl infinite so i dont have much input on that topic. the game is good besides MMH and his myriad amount of plus moves on block. he's the only thing that needs any type of patching. besides that can we stop asking for/wanting patches and just play?
 

xKhaoTik

The Ignore Button Is Free
I think you're overlooking the fact that KF is almost unquestionably top 10.

Strong 50/50s? check
Multihitting projectile? check
70%+ combos? check
Safe wakeup? check
1 frame parry that leads to 70%+? check
6 frame +2 d1? check
Stupid trait damage? check
Full screen tracking move that can be converted into vortex? check
Best (or near best) backwards mobility with iabd? check

Level up.
Her d1 is 7F
This is good and all, but she still needs help.

Personally, I believe she lacks a true answer for someone who is in the air. For example, I'm sure you played many people who are constantly jumping away from her, to bait out slide and whatnot. Now, she can easily throw a dagger to catch them, and possibly get a vortex from that, but that's much easier said than done. If her Iceberg hitbox was increased, this would easily help her problem against airborne characters.

MMH and Aqua have gdlk "spike" moves. Why can't she have one?

Also, she does have good dashes, but they have bad recovery, especially her back dash. Her iaDash is laughable compared MMH, WW and Supes
 
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Shaazzyam

undefeated online evo champion
Hey they can increase the chip on fire and electric arrows with a hot fix. A man can dream right? Seriously that small change would make Arrow so much better.
He already gets a guaranteed super. WHat more could you want? Stop downplaying GA. :DOGE
iaj1~tele

He'll still have an overhead option.
An unsafe one. His B2 being an overhead isn't a problem.
 

RIF

Apprentice
Her d1 is 7F
This is good and all, but she still needs help.

Personally, I believe she lacks a true answer for someone who is in the air. For example, I'm sure you played many people who are constantly jumping away from her, to bait out slide and whatnot. Now, she can easily throw a dagger to catch them, and possibly get a vortex from that, but that's much easier said than done. If her Iceberg hitbox was increased, this would easily help her problem against airborne characters.

MMH and Aqua have gdlk "spike" moves. Why can't she have one?

Taking to the air is how many characters should fight frost. Why should she have this? She can trip guard. She has an excellent D2 to anti air if you get in that range. And you already mentioned the dagger punish.

Citing FTD and Pillar as reasons for giving something similar to frost is not logical.

FTDs vertical hitbox is fine and ok with the characters gameplay. I might reduce the width of the attack.

MMH's pillar has too large of a vertical hitbox given his other tools.
 

Chongo

Dead Kings Rise
Nightwing:

Standing 1 in staff hit mid on all characters
Flipkick doesn't whiff on every single crouching character
MB Flipkick be +4 on block
F1 to be a command low that is 18 frames and -6 on block
Scatter bombs to do something
Something with wakeup escrima fury, it's trash. Fix the hitbox, don't make it whiff, make it safe, just do something with jr
 

ando1184

Warrior
Green Arrow
- Super needs to complete animation during trades, they fixed Ares and Harley Quinn's issues where they got knocked out of Super after landing it's initial attack but not Arrow.
- Less or no Damage Scaling on Freeze Arrow
- Queens Gambit string to be safer, f2, f2d1, and f2d13 are all extremely punishable on whiff and sometimes hit on an airborne opponent
- Standing 1 to have a slightly bigger hit box so it doesn't whiff after landing a jump 2 on some characters
- Fix a glitch to where if d1 freeze arrow hits, sometimes the opponent can block during the freeze and not get combo'd. This happens even if he is right next to GA and gets hit by the freeze and sometimes can block the freeze after getting hit by d1. It's definitely a bug and is inconsistent :(
- a little more invincibility or distance on his back dash, it's nearly useless when trying to avoid interactables and strings that are normally back dashed by half the cast

Batgirl
- Take away the infinite

MMH
- More cool down on trait
- Less meter built during orbs
- Orbs disappear if MMH is hit
- OH teleport goes back to prepatch MMH, having to neutral jump to punish the OHT or block to punish the regular teleport was a fair way of dealing with the 50/50
- Shrink the blast radius of OHT so its not ridiculous like prepatch DD supernova

Lobo
- Make hook charge a true invincible wakeup, especially if meter burned

Grundy
- Make meter burned cleaver have armor at the press of the button, it doesn't activate immediately like Doomsday's MB Venom

Zod
- More cool down on trait
- Trait doesn't trap you if d4 and whatever you do trades, and that's even if your attack came out first

Aquaman
- Trident Rush builds less meter

Deathstroke
- trait doesn't reduce damage on gunshots

Flash
- Is fine

Bane
- Is fine

Doomsday
- Make the hit box of MB Venom little bit smaller so it's not a wall at the top of our jumps

Shazam
- B2 to not jump over crouching opponents

Joker
- Make trait a reversal
- 212 and other strings that are suppose to hit mid not whiff
- High canister to be OH

Killer Frost
- Is fine

Superman
- Is Fine

Batman
- Is Fine

Cyborg
- Just give em some love, he really does seem like a 1 trick pony
- Grapple a true wakeup

Universal fix
- No invincibility frames on a "forward" air dash
- Please, finally give us accurate frame data

This is all I can think of off the top of my head.
 
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