RiBBz22
TYM's Confirmed Prophet/Time-Traveler
Holding the life lead for KF is not very difficult at all. Holding the life lead for Nightwing probably feels like holding on for dear life. I pretty much explained things from the Frost perspective a page or two ago. Parry is a huge difference maker in this MU and stops NW's offense. We have enormous control over the post slide guessing game because of parry as well. Keeping Frost out is a chore because one wrong read from one of your zoning tools means you are probably on a plane with a 1-way all expenses paid trip to vortex city. At least it is beautiful there.Ok guys i'm going to say it i think Killer Frost is a 5-5.
Now hear me out i feel that whoever gets the life lead has the win. Because this is not a rushdown matchup at all. So in the start of a match i feel that Nightwing has the advantage with wing dings JF3 and B2 or even ground pound.
If Killer Frost gets hit by any of thoughs Nightwing now has the advantage so he can go back to zoning Killer Frost out in staff. Then Killer Frost will have to start rushing Nightwing down to get any damage ,Because even iceberg can be reversal attacked by ground pound. When it comes to Killer Frost trying to get back the life lead Nightwing will start using JB2 and Staff spin MB after the staff spin MB try and go for a JF3 into tick grab because they will not
try to back dash you to get back into you zoning. Or you could even do a ground spark cancel back dash to bait the
forward dash to make her block another staff spin MB. As well wing dings is great for going over daggers to help Nightwing to get the life lead or just to get in.
@RiBBz22
@Ne'er-do-well
@xKhaoTik
@RunwayMafia
6-4 Frost IMO